Search found 45 matches

by RavenWolf
Sat Jun 30, 2012 8:13 pm
Forum: StarCraft Modding
Topic: Ultimate Starcraft Broodwar
Replies: 18
Views: 3104

Starcraft no te deja que una unidad se haga objetivo asi misma. Asi que hacer que use el defensive matrix en si mismo no es posible, pero se puede simular con las variables defenceMatrixTimer y defenceMatrixDamage. El problema es que no le aparece el grafico del escudo, pero cuando le pegan a la uni...
by RavenWolf
Wed Jun 20, 2012 1:24 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105756

No problem man, you did an amazing job with all those new exe edits!
by RavenWolf
Wed Jun 20, 2012 1:19 pm
Forum: StarCraft Modding
Topic: Ultimate Starcraft Broodwar
Replies: 18
Views: 3104

fixed!
There was a small mistake: a "<" instead of ">" in the code...
by RavenWolf
Wed Jun 13, 2012 2:55 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105756

Apply Damage Type Modifiers Before Shields/Armor Changes the damage formula to (damage) = (base dmg) x (modifier) - (armor) I find that this exe edit makes ignore armor weapons to not ignore the target armor(it works on shields but not on hp), so spells like irradiate and psystorm lose potetential ...
by RavenWolf
Mon Jun 11, 2012 3:41 pm
Forum: StarCraft Modding
Topic: Ultimate Starcraft Broodwar
Replies: 18
Views: 3104

El codigo para que parpadee no lo habia puesto, ahi lo agregue. Y seguia atacando porque me habia olvidado de ponerlo en stop cuando termina el efecto. para el boton ,lo que hay que hacer es cambiar el currentButtonSet. Los button set funcionan con la id de la unidad que lo tiene, asi que si queres ...
by RavenWolf
Sat Jun 09, 2012 3:16 am
Forum: StarCraft Modding
Topic: Ultimate Starcraft Broodwar
Replies: 18
Views: 3104

El codigo esta bien. Que es lo que hiciste con el unknownTech 43? no hace falta que uses un tech a menos que quieras que la habilidad necesite ser aprendida antes. La pusiste como condicion para que use el carrier stop? Si hiciste eso proba sacarle la condicion en el buttonset y ponele "always&...
by RavenWolf
Wed Jun 06, 2012 2:12 pm
Forum: StarCraft Modding
Topic: Ultimate Starcraft Broodwar
Replies: 18
Views: 3104

Te GPTP always throw an error about a missing file, if the qdp.dll file its created in your GPTP directory the plugin has been compiled rigth. Also if you didnt, check again this for an updated GPTP version. I just note in the screen shots that you are spanish speaker... Cualquier cosa si te resulta...
by RavenWolf
Sun May 27, 2012 4:53 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47975

New version is available on the moddb page . I have added new mechanics, such as separately rally points for zerg workers and SCV auto repair command, fixed some bugs, made a lot of balance changes, and added some of the suggestions of Hercanic (thanks for the feedback btw). Infested terrans where r...
by RavenWolf
Thu May 10, 2012 9:22 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105756

Well,thanks to take a look on those suggestions. And great work with the new exe edits ;)
by RavenWolf
Tue Apr 24, 2012 10:42 pm
Forum: StarCraft Modding
Topic: GPTP Update to work with 1.16.1
Replies: 8
Views: 2568

New version uploaded on first post.

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