Search found 257 matches

by Myk
Sun Feb 03, 2013 4:38 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69880

Re: The PvT project

Suggestions for Myk T: expanding less often, and still getting a few vultures even when it detects carriers. I can get some wins in testing, but not doing what I want: 8 fact on 2 base, and a very specific vulture/goliath mix. As long as the first P push fails, T can usually win just because P has ...
by Myk
Sat Feb 02, 2013 6:13 pm
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 143292

Re: BWAI.com convert to PhpBB3 status

Everything looks great! FTP, forum threads, etc., all green!

Thanks bajadulce!
by Myk
Sat Feb 02, 2013 2:54 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69880

Re: The PvT project

Just for fun, comment out your defensebuild stuff and then check the probe production. There was a definite decrease in SCVs when I tried adding those (defensebuild) to my script.

I think there's a possibility that we're using some of the defensebuild commands wrong, or they're just totally borked.
by Myk
Fri Feb 01, 2013 2:19 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69880

Re: The PvT project

A few turrets might be nice when you're pushing to maybe absorb damage or even ward off arbiters if there are any. In an expansion or a base I would not get any at all....because they seem quite bad when carrier numbers are above 4. Can always try to deflect any recall tactics, but I doubt that any...
by Myk
Tue Jan 29, 2013 7:35 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69880

Re: The PvT project

hmm......which replays are you talking about? I already posted the ones I test on here: broodwarai.com/downloads/mods/taranok/BWAIWarIV+V.zip I also have some extra replays that may or may not be wanted. I uploaded them in the replay database thread but looks like they got removed. To be honest I'm...
by Myk
Mon Jan 28, 2013 8:04 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69880

Re: The PvT project

by Myk
Mon Jan 28, 2013 3:02 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69880

Re: The PvT project

by Myk
Sun Jan 27, 2013 8:19 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69880

Re: The PvT project

EDIT: Myk is it a rework of your mech, or BC rush.... :?: More mech. That zealot/carrier AI is tough. I'd skip the archons. Why not include HTs instead? Or don't include them and get more ground unit upgrades. Myk T 1.5.txt Here's one revision, anyway. It gets totally run over by Unleaded, but migh...
by Myk
Thu Jan 24, 2013 7:23 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69880

Re: The PvT project

Myk, I hope you upload whatever it is you said you were going to upload. (nudge) Well, the latest one isn't doing as good. The subtle timing differences sure mean either a win or a loss. The scripts with big 2 base protoss attacks are beating it and it does much better against the 3 base ones. I wi...
by Myk
Sat Jan 19, 2013 6:26 pm
Forum: StarCraft Modding
Topic: BWAI Launcher (updated)
Replies: 24
Views: 41910

Re: BWAI Launcher (updated)

I think the art is pretty cool. Also, it provides visual confirmation that one actually is playing the mod and not just launching vanilla SC. If the art gets removed, I'd some some sort of indicator to remain, even if it's just a tiny line of text on the main menu or the graphic flash at the game st...

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