Search found 86 matches

by matefkr
Thu Jul 05, 2007 10:12 pm
Forum: StarCraft Modding
Topic: Fusion ASM
Replies: 9
Views: 2559

[quote name='DiscipleOfAdun' post='1130' date='Jul 5 2007, 05:06 AM']i'll put them up for you[/quote]

I'm looking forward.
by matefkr
Tue Jun 19, 2007 10:17 pm
Forum: StarCraft Modding
Topic: need help about ai
Replies: 3
Views: 1068

If it's not such tricky as the number of interceptors, then i will find, but it can be faster to ask about that, if somebody know (and wanna tell) that.
by matefkr
Fri Jun 15, 2007 6:02 pm
Forum: StarCraft Modding
Topic: Fusion ASM
Replies: 9
Views: 2559

[quote name='Heinermann' post='918' date='Jun 15 2007, 05:02 AM']Hmm, should I use JUMP instead of CALL in the order replacements? Do you mean the switch case table that lists in order each AIScript command? I didn't think of changing that, but it could be done making things easier, just copying the...
by matefkr
Thu Jun 14, 2007 10:19 pm
Forum: StarCraft Modding
Topic: need help about ai
Replies: 3
Views: 1068

need help about ai

My question is, where can i found the attack-party in memory, and how does it look like? doesn't matter which version of sc.
by matefkr
Mon Jun 11, 2007 8:31 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98970

Once i've tested the nuke_rate. The byte interpreted as minute.
It works like for example:

nuke_rate 3, then it will start a sequence to launch nuke in every 3rd minute (from the start of the map, or maybe from the start of the current script.. can't remember).
by matefkr
Mon Jun 11, 2007 6:14 pm
Forum: StarCraft Modding
Topic: Fusion ASM
Replies: 9
Views: 2559

[quote name='Heinermann' post='506' date='May 21 2007, 09:32 PM']Alternate idea would be an extra 10 byte line of code. MOV DWORD PTR DS:[45C668],StarCraf.58CDF8 Will test this for self-commands sometime later.[/quote] don't need 'ds:' Also, when you inserted the downshifted call block1, have you ch...

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