Search found 86 matches

by matefkr
Mon Jun 23, 2008 7:17 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Terrain Analysis
Replies: 24
Views: 6354

So 3 seconds. its quite fast for things which runs only one time (anyway what happens in the first 3-6 seconds of a game?). If you split your algorithm to different parts, than it could be online as well (so no need to open the map, starcraft do it for us). About my algorithm, it is pretty uncomplet...
by matefkr
Sun Jun 22, 2008 11:57 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Terrain Analysis
Replies: 24
Views: 6354

Hope otherones could implement it, but i don't realy understand it couse of my lack of english knowledge. I'm designing an algorithm which isn't contain flood-fill. just some notes on my design It is theoritically that: -there will be location (square), which will have attributes like buildalbe, bui...
by matefkr
Sun Jun 01, 2008 7:44 pm
Forum: StarCraft Modding
Topic: Ahzz AI 2.0
Replies: 17
Views: 3222

I think its good, but you shouldn't give money at the very begining, since ai only gets realy stupid with tech units and after the first attack and after the first expansion.
by matefkr
Sun Jun 01, 2008 7:24 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyMS v1.2.1
Replies: 141
Views: 96054

Nice job! :)
by matefkr
Wed May 28, 2008 8:23 am
Forum: StarCraft Modding
Topic: Related to bw reverse engeneering
Replies: 12
Views: 3772

I don't know if you read (i posted before), but here is it. Also, if i give a seemingly unlogical answer, probably i don't see some posts (there is some interet caching issue or what in the school server) vf4 (mega->mini tile "physical" properties or what). For each megatile, there are 16 ...
by matefkr
Mon May 26, 2008 6:43 am
Forum: AI development (BWAPI Bots)
Topic: Micro and ai
Replies: 7
Views: 2708

I think you shouldn't micro much the ground units. But for the case if you want, you might need to set some Locations on the map, with properties, such as open terrain, or messy terrain (so don't send here ground units), and also the terrain height. So at first you have to consider, if there will be...
by matefkr
Wed May 21, 2008 8:20 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI -> BWAI project (Architecture suggestions)
Replies: 27
Views: 7144

My question is now: How the whole thing works in principles? -I already know that: that it creates a new thread and load the .dll here. What happens after that? What will call your functions? The starcraft executable, or the dll will run depending on timing in its' own (so no caller, except windows)...
by matefkr
Tue May 20, 2008 1:17 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI -> BWAI project (Architecture suggestions)
Replies: 27
Views: 7144

Btw, i don't understand why the ai need to know the latency. Isn't it possible to modifie something continiously looping (iscript handler, ai script handler...), so, to place here a call/jump, which will call your custom functions?
by matefkr
Tue May 20, 2008 1:11 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI -> BWAI project (Architecture suggestions)
Replies: 27
Views: 7144

vf4 (mega->mini tile "physical" properties or what) at 5993b8 you can find the pointer where it got loaded. copy-pasted from staredit.net: VF4 Description: MiniTile flags for each Megatile. Referenced by CV5. Struct Size: 32 Bytes Max ID: 0-65535 (1 word) 16 Words - MiniTile Flags: 0x0001 ...

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