Search found 86 matches

by matefkr
Fri Oct 14, 2011 11:17 am
Forum: StarCraft Modding
Topic: swithing off default ai of sc
Replies: 4
Views: 1115

Thanks.

In the meantime, i just removed mind control and gave a weapon to dark archon. It seems i would have to rewrite computer ai order, if i want to disable though i hadn't have a look at the asm code.

I try to build some basic stuff with BWAI/BWAPI first.
by matefkr
Mon Oct 10, 2011 11:54 am
Forum: StarCraft Modding
Topic: swithing off default ai of sc
Replies: 4
Views: 1115

[quote name='Heinermann' date='10 October 2011 - 04:17 AM' timestamp='1318213071' post='10395'] It is currently not possible with BWAPI right now, but is possible to do if someone decides to code it. This would not work in multiplayer though. Yes BWAPI sends game commands as if they were issued thro...
by matefkr
Sun Oct 09, 2011 6:27 pm
Forum: StarCraft Modding
Topic: swithing off default ai of sc
Replies: 4
Views: 1115

swithing off default ai of sc

Is it possible to switch of default ai and ai script execution for computer controlled players, and issue commands to their units through bwapi? Issuing commands to units with bwapi is like controlling units with mouse and keyboard right? [except units would not necessarily get selected i think, i w...
by matefkr
Fri Jun 25, 2010 11:56 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyDAT v1.11 (windows exe) bug
Replies: 1
Views: 11155

PyDAT v1.11 (windows exe) bug

Hi. I noticed that for some reason, in PyDAT i can't uncheck checked flags. only the three race flags work, everything else once checked you can not uncheck them. Edit: does the same with source version (duh). Also, in PyAI i opened just aiscript.bin terren expansion custom level and there are more ...
by matefkr
Tue May 12, 2009 11:48 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI Project Ownership and Members
Replies: 6
Views: 1572

add me please: <got it>

Edit: removed email for you - poiuy_qwert
by matefkr
Mon Nov 03, 2008 12:05 pm
Forum: StarCraft Modding
Topic: Sprite limit expander?
Replies: 9
Views: 2539

why not make a 1.10 version FG?
by matefkr
Mon Aug 04, 2008 5:20 pm
Forum: StarCraft Modding
Topic: AI Fusion Revival
Replies: 60
Views: 11274

[quote name='The Nomad' post='4902' date='Aug 4 2008, 10:35 AM']The only way I could really see this if there was a possibility to set a jump and get past the end of file in the memory though ... just as the one you posted is some sort of pseudo-theory that might not even work. I can think of one ty...
by matefkr
Sun Aug 03, 2008 10:55 pm
Forum: StarCraft Modding
Topic: AI Fusion Revival
Replies: 60
Views: 11274

[quote name='IskatuMesk' post='4891' date='Aug 3 2008, 04:49 PM'].. I was told by SF/Farty that there was the possibility to make starcraft load multiple iscript files and I could just spread code across any number of these, but no one was willing to actually try this.[/quote] Could you get elaborat...
by matefkr
Sat Aug 02, 2008 9:13 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyMS v1.2.1
Replies: 141
Views: 96054

k i see.
by matefkr
Sat Aug 02, 2008 9:09 pm
Forum: StarCraft Modding
Topic: AI Fusion Revival
Replies: 60
Views: 11274

if anyone want to extedn iscript.bin size then must to extend label sizes; and find where is the iscript.bin loaded and modifie it if no much linking. From now on i maybe will try on doing so, but im mostly slow und moodless in zie most of the time.

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