Search found 34 matches

by avance70
Mon Jun 18, 2007 10:44 am
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13349

tnx!! though check out my last ai, just updated (had a small bug), ive tried to pit it against raynor and racine it seems to beat them (provided i did it properly, but i think i did) note: on the hunters map, when the zerg is lower left, there is a problem with the hatchery building since the minera...
by avance70
Mon Jun 18, 2007 12:55 am
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 22707

ok got a new update for you of course this is still the test phase. so im trying out a build orded that is more competitive against real players... 3hatch is way out there, so i devised a new 9hatch build. its working out quite nicely. included in the rar are replays of Z vs 2P so you can all see wh...
by avance70
Fri Jun 15, 2007 8:57 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 22707

ok the newest update it still replaces the normal zerg ai so you can pit it against any cpu or play against it in ffa or melee notes: -no island support, preferably a "pro" map, and no  plz -the ai has only some basic countering strategies and dont use a lot of different units (ling, h...
by avance70
Thu Jun 14, 2007 6:14 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98973

about the creep command it is almost definately that:
the "creep 3" suggests the creepcolony placement that is nearer to the base
the "creep 4" suggests the creepcolony placement that is further away from the base, usually on the very edge of the creep
by avance70
Thu Jun 14, 2007 9:28 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98973

about the rush command:
is the jump to block if the enemy owns, or if the player owns those things?
by avance70
Thu Jun 14, 2007 12:17 am
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 22707

ok this is one crazy ai update i got here... it just beat 2 protoss cpus :D
well it did take 20 minutes...

if you guys have any Z vs 2cpu plz post here. tnx!
by avance70
Wed Jun 13, 2007 9:21 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 22707

COUNTERZERG - an ai by avance70

counterzerg - an ai by avance70 [attachment=231:counterzerg_v0.3.zip] updated 6/27 -rewritten the scripts from scratch -12hatch exp build order -still very much in beta - does not develop lair the plan is to use the ai's ability that sees everything on the map, and try to make a script that will co...
by avance70
Wed Jun 13, 2007 11:18 am
Forum: StarCraft Modding
Topic: how do i make a 9pool rush?
Replies: 16
Views: 3337

well i didnt exactly "change" the default zerg scripts almose everything the cpu did i programmed the only thing i used from the default zerg behaviour is the expand scripts and, as you see, those arent pretty good so since they are bad, when i rewrite them from the start it will be 100% m...
by avance70
Tue Jun 12, 2007 9:39 pm
Forum: StarCraft Modding
Topic: how do i make a 9pool rush?
Replies: 16
Views: 3337

yeah i almost didnt notice it myself ;) here's one fun replay - the usual: start the game with the provided exe and load the replay the zerg ai is programmed by me (but its nothing special - actually changed the default zerg scripts - i will develop it further) the protoss is regular comp at first z...
by avance70
Tue Jun 12, 2007 4:22 pm
Forum: StarCraft Modding
Topic: how do i make a 9pool rush?
Replies: 16
Views: 3337

hmm... still can't do it ok here's the code: start_town transports_off farms_notiming :block1 build 1 drone 150 wait_buildstart 1 drone build 1 hatchery 150 wait_buildstart 1 hatchery build 1 overlord 130 wait_buildstart 1 overlord build 9 drone 80 wait_buildstart 9 drone :block3 build 1 spawning_po...

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