Search found 34 matches

by avance70
Thu Jun 21, 2007 5:28 pm
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13347

No need to bother I've found a workaround; If I go for an expansion before the other hatches the base will be fine...
by avance70
Thu Jun 21, 2007 3:24 pm
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13347

dont worry, when (if) i finish my script it will use all the units, just have a little patience now ;)
by avance70
Thu Jun 21, 2007 10:47 am
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13347

actually there is no script to check "are there many zerglings?" ;) though that script actually tech a bit... but as i said im finished with improving that one and starting a new one. last night i was programming and made a script that won 10-0 against blizz, 2x blizz (3 games vs 2P and 1 ...
by avance70
Wed Jun 20, 2007 6:14 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 22702

[quote name='bajadulce' post='990' date='Jun 20 2007, 05:45 PM']The second one is not possible[/quote]

thats what i thought :(
by avance70
Wed Jun 20, 2007 12:01 pm
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13347

sry i forgot to test here are the scores:
vs raynor 1-9
vs racine 9-1
vs blizz 10-0
vs insane 10-0

im very pleased how it beat the insane ai :D even on the hunters map when the hatch build is way off!
the racine again took 1 victory, darn it ;)
by avance70
Wed Jun 20, 2007 11:35 am
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 22702

ok ive decided to start from the scratch. the 3hatch before pool and 9hatch are all interesting ideas - especially for an ai vs ai match. but, nowadays, you dont see any build order other than 12hatch(exp) 11pool 13hatch, from the pro players. and thats what im gonna focus to. my main goals now are:...
by avance70
Mon Jun 18, 2007 6:24 pm
Forum: StarCraft Modding
Topic: PRESSURETOSS - an ai by avance70
Replies: 3
Views: 1504

have you noticed the "revolutionary" part? watch the provided replay against the terran and you'll notice that after the initial 3 goon attack the protoss keeps sending to attack the each new dragoon as he makes it! that was very tricky to script! now there are also many small things to wa...
by avance70
Mon Jun 18, 2007 5:00 pm
Forum: StarCraft Modding
Topic: PRESSURETOSS - an ai by avance70
Replies: 3
Views: 1504

PRESSURETOSS - an ai by avance70

pressuretoss - an ai by avance70 [attachment=224:pressuretoss_v0.1.zip] updated 6/18 a very early test (it's better to say: a research) version and it only works on specific maps. but i had to share it. one of the best replays is attached with the exe. i won't spoil you whats gonna happen in the re...
by avance70
Mon Jun 18, 2007 4:21 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 22702

thank you very very much for this replay. ive never seen my ai misbehave like this!
i dont know why it stops building the army (and get to 7000 minerals!) but we'll get to the bottom of that.
is that what you meant by "freeze"?
by avance70
Mon Jun 18, 2007 10:47 am
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 22702

tnx :D i had the bug that would lock up the game against protoss i made it check out if there are two protoss oponnents - in the early game the ai would check if there is a zealot and a forge present - and because its early in the game it can only mean that there are 2P :) i only forgot to stop that...

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