Search found 257 matches

by Myk
Fri Jan 18, 2013 5:09 am
Forum: StarCraft Modding
Topic: PEAI Latest News and Updates
Replies: 117
Views: 82078

Re: PEAI Latest News - Updates - Discussion

baja, there's lots of fancy new AI spell edits in the latest FG that are worth looking at. The resource thing is tricky. I've battled with it, and I can only assume that Mesk gave it a lot of thought before settling on the default approach. Making something new inside of SC that makes sense, feels r...
by Myk
Fri Jan 18, 2013 1:53 am
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 143395

Re: BWAI.com convert to PhpBB3 status

I haven't seen anything weird. FTP works. Everything else fine?
by Myk
Mon Jan 14, 2013 5:37 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69932

Re: The PvT project

Might be 1.2 is broken. I ended up getting a lot of crashes and then I fixed it up in my current file. (or maybe it's a secret plan to never lose, to just crash the game if it comes to that!) The macro problem.. I don't know. The AI tends to wait around for it's expansions to start, even when it has...
by Myk
Mon Jan 14, 2013 4:42 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69932

Re: The PvT project

Myk T 1.2.txt Updated! Trying factories at the expansions, more upgrades, can eventually get dropships if it has too much $$$ or because something trips the ground_map trigger. Got both anti-carrier and some mix-in goliaths for arbiterrs. Funny: I've got a jumps for arbiters and carriers, but Blizz...
by Myk
Mon Jan 14, 2013 1:00 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69932

Re: The PvT project

Here's a metal TvP

Has some pretty good games against Taranok & Unleaded P & my Carrier script here.
by Myk
Sat Jan 12, 2013 4:19 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69932

Re: The PvT project

Yeah zealot rushes are quite a problem especially since the rush command doesn't work (or at least not consistently anyways). Versus Blizzard AI I even tried to put 3 bunkers up, but 3 bunkers didn't even kill any of the 9 zealots. I think maybe some of this is due to how the bunker targets enemies...
by Myk
Fri Jan 11, 2013 5:48 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 69932

Re: The PvT project

Looks good. I'll use it to guide my TvP into something that makes more sense. I like a few more marines with my bunker, about 2 extra, just in case the bunker gets busted. Against BajaP's second zealot attack 4 doesn't seem like enough to hold it off. Oh well, use whatever works! BTW, there's some d...
by Myk
Wed Jan 09, 2013 5:13 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92723

Re: TaranokAI v1.71 (P) Updated: 1/6/13

Played around with 1.71 tonight and couldn't get a mech build to beat it. The best I got was an AI that could take expansions and barely hold onto them. Even at it's best, I can't match that crazy protoss macro enough to launch any sort of viable attack.

Is it Battlecruiser time? :lol:
by Myk
Tue Jan 08, 2013 12:50 am
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 143395

Re: OOOOOOOPS but in a good way! :)

Is this broken? viewtopic.php?f=5&t=467&start=300 There's a few others like that too. :/
by Myk
Mon Jan 07, 2013 8:08 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92723

Re: TaranokAI v1.7 (P) Updated: 1/5/13

Updated to v1.71: 1:1 vs accel T - on Jade, they kind of attack at the same time into each other or something. 2:0 vs baja T 2:0 vs a_wing T 2:0 vs racine T 2:0 vs Blizzard T 2:0 vs Easy Chat T 2:0 vs JH24 - this AI is pretty weird Hey, looks good! Looks like Zealots and High Templar chew up bio ar...

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