Search found 256 matches

by Taranok
Sun Jan 15, 2012 6:34 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92719

I forgot this part: The statement that these wont work is correct as proven. defensebuild_aa 1 vulture (Vulture is not air, cannot attack air (2 times error)) defensebuild_gg 1 corsair (Corsair is nor ground, cannot attack ground (2 times error)) defensebuild_ag 1 siege_tank (Siege Tank can attack g...
by Taranok
Sun Jan 15, 2012 5:15 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92719

I thought defenseuse_gg meant that your unit was ground and use it for defense if ground units are attacking our troops. defenseuse_ga meant that your unit defenseuse_gg (byte) (military) Use %1(byte) %2(military) to defend against enemy attacking ground units. defenseuse_ga (byte) (military) Use %1...
by Taranok
Sun Jan 15, 2012 9:50 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92719

Thanks for more reps. Updated to v1.02! Changes include: Anti-air, and some upgrade timing changes.
by Taranok
Sat Jan 14, 2012 11:25 pm
Forum: StarCraft Modding
Topic: BWAI Launcher Support/Bug Report
Replies: 170
Views: 98253

The scripts in the back up patch_rt are the selected ones.
by Taranok
Sat Jan 14, 2012 8:09 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92719

Thanks for feedback and replays. Upgrades: Hmmmm.... I'm not really sure why neither of them get upgrades, whenever I played them tehy would always start upgrades at about the 14 minute mark. The numbers I was guessing at but I just noticed those were really bad guesses. Anti Air: Dragoons or cannon...
by Taranok
Fri Jan 13, 2012 9:58 am
Forum: StarCraft Modding
Topic: AI Replay Database and Replay Maker Guide
Replies: 55
Views: 56347

Can you use melee.trg with BWAI Launcher?
by Taranok
Fri Jan 13, 2012 9:25 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92719

TaranokAI v1.71 (P) Updated: 1/6/13

Taranok AI P v1.71 Download Open, Right Click and use "Save Page As" Download to BWAILauncher/packages/Entropy/Protoss or BWAILauncher/packages/AIvsAI/Protoss Things I need to change: more variation in builds!! Change log: v1.0 first non beta public release! v1.02 does build some anti air...
by Taranok
Wed Jan 11, 2012 10:48 am
Forum: StarCraft Modding
Topic: help with toss AI
Replies: 18
Views: 2397

I'll upload a version as soon as I can at least try to fix some of the problems I mentioned. This probably won't be at least until tomorrow because I'm going out of town today. I just really want to get it right. http://www.broodwarai.com/forums/public/style_emoticons/default/smile.gif EDIT: Ok now ...
by Taranok
Wed Jan 11, 2012 3:36 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI bug hunting
Replies: 139
Views: 83009

Here's a crash, PyAI was the only thing open.

EXE version again. Just editing some PMCx script.

I would use python but I don't have it installed and I don't really want to download it.

[attachment=2881:stdeo.txt]

hopefully stdeo.txt helps.
by Taranok
Tue Jan 10, 2012 1:18 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI bug hunting
Replies: 139
Views: 83009

When I try to import scripts from the PyAI Main Screen it will corrupt them by changing some of labels to PMCx 0000.

this is with comments removed. (+i button off)

to clarify, this does not happen when importing from the PMCx window open and using the import button in the PMCx window.

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