Search found 45 matches

by RavenWolf
Thu Nov 10, 2011 6:44 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47980

I think that a Marine goliath switch may cause a crash. The other case may work, and i think you can also change only the turret for a unit. but never tested it. so im not sure.
Need to star working again with gptp some day.
by RavenWolf
Wed Nov 02, 2011 2:39 pm
Forum: StarCraft Modding
Topic: help me with bunker terran
Replies: 1
Views: 890

You can make that using the new firegraft exe edits for the 1.16.1 version. Download the update your firegraft following the indications in this post. Then in the exe edits tabs you will have a bunker option, you can change to disable the size check, or make it only for organic units (i.e. if a fire...
by RavenWolf
Wed Nov 02, 2011 2:29 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47980

Right, it works for individual units. If you change the unit id with other unit, like change marine id with wraith, it will change the portrait, wireframe, soundset, weapons, armor, health. But the button set, grp, unit dimensions and the iscript will be the same of the marine, and the unit wont fly...
by RavenWolf
Tue Oct 25, 2011 2:29 am
Forum: StarCraft Modding
Topic: GPTP Update to work with 1.16.1
Replies: 8
Views: 2568

Thanks Heinermann, that unit structure have a lot of new information. I will check the others and try to start working again on this, but these days are getting very tough and i need to focus more on study for now.
by RavenWolf
Thu Oct 13, 2011 1:54 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47980

Now i dont have much free time, but i have a lot of thing that you said in my todo list (of course i need to test if there are possible to make) -Separated rally points for zerg (one for worker and one for other units, and may be one for overlords) -Rally points for zerg eggs -Make a grp for the ext...
by RavenWolf
Wed Oct 12, 2011 5:30 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47980

I didnt edit any DAT file dynamically, to make things like roach armor and firebats flametrhowers i just use two different units, and when the upgrade is done I just change the unitId in the unit structure. (this method only change unit stats like hp/shield, weapons, armor, and some properties like ...
by RavenWolf
Fri Oct 07, 2011 5:28 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47980

SC Revolution mod on 1.16.1

I recently update my mod to be compatible with Broodwar 1.16.1 version. This mod combine some aspects of SC2 and other crazy stuff that i think that can fit in the SC universe. Im also try to add more realism to some aspects of the game keeping the balance and strategy. The mod is still a work in pr...
by RavenWolf
Fri Oct 07, 2011 1:09 pm
Forum: StarCraft Modding
Topic: GPTP Update to work with 1.16.1
Replies: 8
Views: 2568

Wow, i didn know that other people have done that, that would save me a lot of time. Im checking his version right now. Have anyone tried it and know if is workin? because the unknowUnused variable was removed in the 1.16.1 (or that was my conclusion, so i think it should need to add some condition ...
by RavenWolf
Thu Oct 06, 2011 7:48 pm
Forum: StarCraft Modding
Topic: GPTP Update to work with 1.16.1
Replies: 8
Views: 2568

GPTP Update to work with 1.16.1

This is an updated version of GPTP for broodwar 1.16.1 version. I have updated the unit, sprite, image and resources structures with the source of BWAPI and added some more comments. Also, I included some of the offsets of the xAngelSpiritx version and a working PrintText function. Warning : This ve...
by RavenWolf
Mon Jul 04, 2011 3:35 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105778


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