Search found 45 matches

by RavenWolf
Tue Apr 24, 2012 4:29 pm
Forum: StarCraft Modding
Topic: SC SUM - StarCraft Super Unit Mod
Replies: 9
Views: 2302

Wow! That seems much more complex that i have though. But your examples are very well done and explained, I think can handle this stuff with a little practice.

I have never worked with tiles and map view before, so this can open a lot of new options for me.
Thanks so much for this!
by RavenWolf
Fri Apr 20, 2012 12:01 am
Forum: StarCraft Modding
Topic: SC SUM - StarCraft Super Unit Mod
Replies: 9
Views: 2302

You did a very interesting job here! I'm curios about how you did to make the afterburners change the overlay image. In the BW beta the Valkyries had a similar ability (and the overlays are already in the files), but I never figured out how to make it work. And also I wish to know how to make the la...
by RavenWolf
Mon Apr 16, 2012 8:54 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105721

I believe I answered the question in the Hint for the edit when I initially released it. The assembly code was generated in a way that the amount cannot be changed without a rewrite of the function it resides in. yep, but seen that the reaver can be modified i thoug that it would be similar. Thanks...
by RavenWolf
Mon Apr 16, 2012 8:26 pm
Forum: StarCraft Modding
Topic: Ultimate Starcraft Broodwar
Replies: 18
Views: 3101

Basically you didnt decalre the unit variable, thats why most of the sentences are marked as errors. Thats how the code in the nextFrame() function should look: bool nextFrame(){ BOOL* Game_Is_Paused = (BOOL*) 0x006509C4; UNIT* unit; if (!*Game_Is_Paused){//if game not paused for (int i=0;i<1700;i++...
by RavenWolf
Fri Apr 13, 2012 9:26 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105721

Its good that people still working on this!
may be someone can have the answers to thing that im trying to figure out:

Why is not possible to moddify carrier upgrade capassity?
by RavenWolf
Sun Apr 08, 2012 1:09 am
Forum: StarCraft Modding
Topic: Ultimate Starcraft Broodwar
Replies: 18
Views: 3101

The picture dont show the errors msjs, only a warning. Try to browse the output log in the botton to find the errors. if you make a click in the error msj it will take you to the part of the code and it should mark the error with a red underline. If you cant fix it, post the log with the errors and ...
by RavenWolf
Fri Feb 24, 2012 12:09 am
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47966

ho sorry, the previous code have some mistakes. ^^ here: if (unit->unitId == dragoon && unit->healthPoints > 0){ if (unit->mainOrderId == CarrierStop) { unit->stimTimer=60; unit->mainOrderId=HoldPosition2; unit->status= unit->status | 0x1000;//canot receive orders } if (unit->stimTimer>0){ i...
by RavenWolf
Tue Jan 31, 2012 4:34 am
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47966

you can make it by different ways. one simple example: use the stimpack counter, that automatically increase the attack speed and movement until reach 0. to make them unable to move, you have to disable the flag to receive orders, but first set them in hold position state. if (unit->unitId == dragoo...
by RavenWolf
Tue Jan 31, 2012 4:14 am
Forum: StarCraft Modding
Topic: Anyone know much about iscript 'Types'?
Replies: 3
Views: 1318

The crash happen becouse when the zealot die it send the death command to all the connected images, and the EMP hit dont have the death command, so you can fix it by adding it. # ----------------------------------------------------------------------------- # # This header is used by images.dat entri...
by RavenWolf
Tue Dec 27, 2011 7:22 pm
Forum: StarCraft Modding
Topic: SC Revolution mod on 1.16.1
Replies: 37
Views: 47966

Like TZ said, most of the code is writen in the nextFrame() function in the game.h file.
Check here http://www.modcrafters.com/forum/viewforum.php?f=17 for the plugins guides and the examples to star working with the tool.

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