Search found 86 matches

by matefkr
Wed Jan 11, 2012 8:28 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105729

Any Hint on the crash with cloaking buildings with the arbiter?
by matefkr
Wed Jan 11, 2012 11:55 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105729

for the jmp short i don't know, it depends realy on how the L1 code cache works for a given cpu. For older stuff including Pentium 4 i think, using a jmp instruction would reload the L1 cache, which gives penalty in time, so its better in those case to use a couple of nops. You figure about conseque...
by matefkr
Fri Jan 06, 2012 2:08 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 105729

coincidentally i was just trying to modify so as to recharge buildings and allies. it seem to work out easily just by nopping two jumps out (and placing an ally check of course). BUG: Cloaking nearby Buildings (the single conditional jump nopped out way) crashes the game with some sprite having null...
by matefkr
Tue Dec 27, 2011 8:39 pm
Forum: StarCraft Modding
Topic: need starcraft hacking modding help
Replies: 3
Views: 1190

[quote name='TassadarZeratul' date='27 December 2011 - 05:56 PM' timestamp='1325004969' post='10534'] I deleted arbiters attack from icecc, only animation of turning is played. I'm not sure what you did here; did you entirely delete the animation from iscript? If there's no animation to play when th...
by matefkr
Tue Dec 27, 2011 12:28 pm
Forum: StarCraft Modding
Topic: need starcraft hacking modding help
Replies: 3
Views: 1190

need starcraft hacking modding help

i wanna make some modifications so that it will fit with BWAI games. First i made a few things like with datedit and icecc modding (just a few) such as changing damage price movement properties, making spawn broodling to just do damage (long ranged anti-stationary weapon), cut all insta kill weapons...
by matefkr
Tue Dec 27, 2011 11:50 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 23041

[quote name='Heinermann' date='27 December 2011 - 02:46 AM' timestamp='1324950404' post='10530'] Blizzard isn't releasing a next patch afaik. We can just expand the limits with BWAPI if we wanted. What limits are we talking about? Also, BWAPI should be partially functional on all versions of Starcra...
by matefkr
Mon Dec 26, 2011 8:18 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 23041

[quote name='krasi0' date='26 December 2011 - 06:08 PM' timestamp='1324919317' post='10528'] [quote name='matefkr' date='26 December 2011 - 06:49 PM' timestamp='1324918188' post='10526'] Does BWAPI run on 1.10 version of starcraft? If not i think it would be good idea to make it run on it, because i...
by matefkr
Mon Dec 26, 2011 4:49 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 23041

BWAPI 1.10

Does BWAPI run on 1.10 version of starcraft? If not i think it would be good idea to make it run on it, because if im not mistaken there is a limit expander for that version of starcraft, maybe others as well. And since there are quite a few custom servers, i figured there is no reason to stick to b...
by matefkr
Sat Nov 05, 2011 1:26 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWTA development
Replies: 1
Views: 946

BWTA development

Hello, which part is the slowest in the algorithm? Is it the Voronoy diagram construction?
by matefkr
Mon Oct 24, 2011 9:31 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: dynamic memory allocation+bwapi = no good?
Replies: 1
Views: 840

dynamic memory allocation+bwapi = no good?

hello, is there a method in BWAPI to create dynamic arrays? I have tried a third party header for that which doesn't function too well. Is it because its not so good to allocate memory in runtime (realloc) because of some way how chaoc launcher inserts loads bwapi? (im quite unexperienced regarding ...

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