Search found 323 matches

by JH24
Sat Feb 04, 2012 8:28 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110876

Thank you very much for your comments and advice, X_Of_Life. I really appreciate it. :) Yeah, you're right. Rocky ZvT is very weak. I've been thinking about creating a separate loop specially for Terran. I'm not good at this game, but would going heavy sunken at the natural and then Lurker/Zergling ...
by JH24
Thu Feb 02, 2012 11:05 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110876

The Protoss AI has been updated to version 2.6 and the Zerg to version 2.7: http://www.broodwarai.com/forums/index.php?showtopic=509&st=0 The previous version has been uploaded in a Winrar file further down the opening post. === The Protoss have undergone some minor changes to make them work a b...
by JH24
Tue Jan 31, 2012 1:21 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110876

I did once make a Zerg script comparable with ZAPOC, but it has been quite some time ago. There are already some great "extreme" scripts available in BWAIlauncher, I don't think mine would make a difference. But I'll see if I can work on it though. Scripting an AI is always difficult, but ...
by JH24
Mon Jan 30, 2012 9:31 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110876

[quote name='Taranok' date='29 January 2012 - 07:28 PM' timestamp='1327894118' post='10710'] Why???? Are you leaving somewhere or just too busy? :( [/quote] Oh no, I'm not leaving. I'm sorry for the confusion. It's just that at the moment I don't have new idea's for my AI anymore. But I'm always wi...
by JH24
Sun Jan 29, 2012 10:01 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110876

[quote name='Taranok' date='28 January 2012 - 06:54 PM' timestamp='1327805680' post='10706'] I think the hatcheries are ok unless you want it to be more vulnerable at at the beginning. I don't see it as a change to be added to future versions. The early hatcheries just are annoying when I 2 gate and...
by JH24
Sat Jan 28, 2012 11:10 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110876

@ Archon_Wing Thank you for the advice. :) I've removed one hatchery from the main. I'm a bit wondering if I should do something about the third one as well. === @ Taranok Thanks a lot for the replays! :) You played very well, I especially liked the second game where both you and the AI build up a l...
by JH24
Sat Jan 28, 2012 11:09 am
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110876

My apologies. Double post.
by JH24
Fri Jan 27, 2012 8:40 pm
Forum: StarCraft Modding
Topic: Rocky II Zerg and Protoss AI (Updated 02/02/12)
Replies: 330
Views: 110876

The Protoss AI has been updated to v2.5 and the Zerg AI to v2.6: http://www.broodwarai.com/forums/index.php?showtopic=509&view=findpost&p=6220 I've decided to stop working on the "vanilla" AI scripts. It was fun to work on them but it started to become too time consuming. I've merg...
by JH24
Thu Jan 26, 2012 7:53 am
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92726

I'm glad to hear you're still working on your AI. And don't be too hard on yourself. Your AI was very strong and did a great job with upgrading and building units. I lost to it several times and I loved how many different units it used. (Especially with the Dark Archon, I love seeing Protoss AI's wi...
by JH24
Wed Jan 25, 2012 12:04 pm
Forum: StarCraft Modding
Topic: TaranokAI v1.71 (P) Updated: 1/6/13
Replies: 89
Views: 92726

Hi Taranok,


How is your AI doing? Are there any new updates/developments? :)

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