Search found 78 matches

by Symmetry
Tue Aug 14, 2007 3:57 pm
Forum: StarCraft Modding
Topic: 19 Probes
Replies: 15
Views: 1883

Ah. Thank you very much, will post more problems as they arise (and we all know they will).

It didn't seem to work. It built 1 extra probe, and it just sat next to the nexus doing nothing.
by Symmetry
Tue Aug 14, 2007 3:19 pm
Forum: StarCraft Modding
Topic: 19 Probes
Replies: 15
Views: 1883

19 Probes

I've started making a script, and it stops building probes after 19. At that point, it also starts acting rather funny. Here's the script CODE!custom_header farms_notiming define_max 100 probe define_max 100 zealot define_max 100 dragoon define_max 100 reaver define_max 100 scout define_max 100 shu...
by Symmetry
Thu Jul 12, 2007 1:33 pm
Forum: StarCraft Modding
Topic: BlizzHard II
Replies: 22
Views: 7892

[quote name='bajadulce' post='1205' date='Jul 9 2007, 01:05 PM']You talking about the Original Ai or BlizzHard's? Last night I tried "To Chain the Beast" w/ BlizzHard Ai for fun and it was pretty tuff.[/quote]The original Ai. BlizzHard seemed just that.... HARD.
by Symmetry
Mon Jul 09, 2007 1:57 pm
Forum: StarCraft Modding
Topic: BlizzHard II
Replies: 22
Views: 7892

I've beaten all of them, at one point... I doubt I could do it anymore, though. I'm not nearly as good as I used to be.
by Symmetry
Sun Jul 08, 2007 2:28 pm
Forum: StarCraft Modding
Topic: Why do AI scripts turn passive after 20 min or so?
Replies: 5
Views: 1245

[quote name='bajadulce' post='1178' date='Jul 8 2007, 02:37 AM']This "softlocking" drives IskatuMesk crazy. Killer_Kow talks about a sprite limit. I'm not sure if this contributes to these Ai lockups. I do see this happening more with multiple computers tho. 20 mins vs 3 Racine3.0 Ai's? .....
by Symmetry
Sat Jul 07, 2007 10:07 pm
Forum: StarCraft Modding
Topic: BlizzHard II
Replies: 22
Views: 7892

I actually tried this before, but was a bit too hard.

I'd be interested in making the campaigns harder, but I'd want to do some terrain/unit editing as well.
by Symmetry
Wed Jul 04, 2007 12:37 pm
Forum: StarCraft Modding
Topic: Antithesis Rising AI
Replies: 10
Views: 2221

About the Medium AI, I think it's a good level, because it's a good challenge for me, and I'm not a good player.
by Symmetry
Tue Jun 12, 2007 12:10 am
Forum: StarCraft Modding
Topic: Catch me! Vulture AI
Replies: 7
Views: 5361

I haven't actually looked at this, so correct me if I'm wrong, but I'm thinking it uses a mobile grid system to detect the direction of enemies and to move away? If this is the case, how does it deal with terrain features and the edges of the map?

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