Search found 78 matches

by Symmetry
Thu Feb 07, 2008 3:07 am
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13349

[quote name='bajadulce' post='2337' date='Feb 6 2008, 12:24 AM'][quote name='Laser_Dude' post='2330' date='Feb 4 2008, 07:28 PM']I think Maplantis' wiki might have some data on the replay format, but it's down at the moment. If, when it comes back up, it has some specific data on the replay format, ...
by Symmetry
Tue Feb 05, 2008 7:43 pm
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13349

[quote name='Laser_Dude' post='2330' date='Feb 4 2008, 11:28 PM']You mentioned it's difficult to make the long AI vs. AI replays. Perhaps it might be possible for someone with knowledge of the replay format to make some custom built replays just for the purpose of testing AIs. If I have the right id...
by Symmetry
Sun Feb 03, 2008 10:21 pm
Forum: StarCraft Modding
Topic: AI Fusion Revival
Replies: 60
Views: 11274

You hate the codebox? I love it :P Whatever, personal taste. Can you do code sections inside spoiler tags? That'd work, too.
by Symmetry
Sun Feb 03, 2008 3:02 pm
Forum: StarCraft Modding
Topic: AI Fusion Revival
Replies: 60
Views: 11274

Guys, rather than [ code] tags, use [ codebox].
by Symmetry
Sun Feb 03, 2008 3:00 pm
Forum: StarCraft Modding
Topic: random_jump
Replies: 8
Views: 1555

Are you testing your AI in a replay or ingame?
by Symmetry
Sat Feb 02, 2008 12:30 am
Forum: StarCraft Modding
Topic: Am I really that bad at AI coding?
Replies: 10
Views: 1543

And after that, I have to do the vs Terran portion :P
by Symmetry
Sat Feb 02, 2008 12:11 am
Forum: StarCraft Modding
Topic: Am I really that bad at AI coding?
Replies: 10
Views: 1543

Please do :P

I never nail down the timings the first time (as with the suicide loop), and in that case, I never actually got to that part of the script :P

Not sure how effective it would be? Eh, I'm no melee player :P I don't know what works :P
by Symmetry
Fri Feb 01, 2008 9:10 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98979

I took a look at the Creep command myself, because I was interested in seeing what it did Any integer other than 4 (I've tested 0-3, 5-7, 255 and no creep command at all) makes the (zerg) AI build their creep colonies (whether they're to be sunkens or spores) at the farthest edge of the creep closes...
by Symmetry
Fri Feb 01, 2008 6:36 pm
Forum: StarCraft Modding
Topic: Am I really that bad at AI coding?
Replies: 10
Views: 1543

So, my AI seems to get stupider every time I update it. Current code: script_name Zerg Expansion Custom Level script_id ZMCx start_town transports_off farms_notiming groundmap_jump block1 goto block2 :block1 define_max 100 drone define_max 30 hydralisk define_max 40 zergling define_max 12 mutalisk d...
by Symmetry
Fri Feb 01, 2008 4:13 pm
Forum: StarCraft Modding
Topic: Am I really that bad at AI coding?
Replies: 10
Views: 1543

I love when things happen the way you want them to <3

I did the things you said, Baja, and it worked near-perfectly. I've really gotta iron out the timing, but even in this infant stage, this script is capable of beating a Protoss Custom Expansion computer. ^^

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