Search found 78 matches

by Symmetry
Fri Jun 20, 2008 4:31 pm
Forum: StarCraft Modding
Topic: Etu Nimtsal
Replies: 7
Views: 2434

Etu Nimtsal

[attachment=1022:SCScrnSh...8_151627.png]
This is a minimod I made for the SMC with barely three days until the deadline. The AI is buggy as hell, but exists :P Enjoy :P

Downloads:
[attachment=1021:EtuNimtsal.zip]

Mirror:


Other Threads:
by Symmetry
Fri Jun 13, 2008 10:02 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 7058

[quote name='bajadulce' post='4105' date='May 19 2008, 02:27 AM'][quote name='Killer_Kow' post='4093' date='May 18 2008, 01:27 PM']:lol: Edit: Gah, the animated version is so much cooler. Ah, here we are: http://img143.imageshack.us/img143/3919/laughdf0.gif [/quote]I don't see any difference? :lol: ...
by Symmetry
Sun Jun 01, 2008 3:06 pm
Forum: StarCraft Modding
Topic: Wut?
Replies: 1
Views: 1767

Wut?

I guess it doesn't matter what program I use, the AI will always hate me :( I just started using PyAI like, 10 minutes ago, and it keeps telling me it can't identify 'drone' as a parameter. Is this my fault? :/ EDIT: Doesn't seem to be just drone. Maybe there's a problem with the syntax checker? It ...
by Symmetry
Sun May 18, 2008 9:27 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 7058

[quote name='Bhodi' post='4083' date='May 18 2008, 01:42 PM']:roll: I see what you mean. I meant drones of course. :D not probes.[/quote]

:lol:

Edit: Gah, the animated version is so much cooler. Ah, here we are:
by Symmetry
Sun May 18, 2008 2:37 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 7058

[quote name='Bhodi' post='3918' date='May 8 2008, 03:50 PM'][quote name='Kryose' post='3879' date='May 7 2008, 06:45 AM']I think I figured out my comsat issue (where it would not build a comsat during the expansion script). As you can see in the old code, I was doing a wait_build 1 barracks command....
by Symmetry
Sun May 18, 2008 12:54 pm
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 33779

[quote name='IskatuMesk' post='3712' date='Apr 30 2008, 03:35 AM']The original plan called for a mini-campaign in which you play as a terran general named Cletus who overthrows Mengsk in a battlecruiser massing duel, followed by helping Tassadar (who's alive again) defeat Aldaris the Rapmaster by de...
by Symmetry
Sat May 17, 2008 4:31 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Ai as c++(or other) program controlling units
Replies: 103
Views: 25138

This. Is. Awesome. Holy crap.

I only watched the first replay, but, wow, incredible.

EDIT: The build in the second replay uses up too many supplies on SCVs (considering the amount of money it has). Might want to consider this in future versions ;o
by Symmetry
Tue Mar 04, 2008 1:28 am
Forum: StarCraft Modding
Topic: Testing AIs...
Replies: 19
Views: 2640

Try downloading the latest version of MPQDraft, if you haven't already.
by Symmetry
Fri Feb 22, 2008 1:17 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 98970

[quote name='Ahzz' post='2719' date='Feb 21 2008, 08:30 PM']At one point we had the feeling that it used the creep that wasnt even its own, but we are not sure about it.[/quote]

When I did my testing on the matter (a few posts up) the AI used bajadulce's creep (in his replay, of course...).
by Symmetry
Sat Feb 09, 2008 11:21 pm
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13346

You could use my map, , but I'd have to touch it up a little first. And the mains might be a little small for a terran AI.

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