Search found 26 matches

by pandut
Thu Jan 27, 2011 3:58 am
Forum: StarCraft Modding
Topic: Unknowns
Replies: 4
Views: 1534

[quote name='bajadulce' post='10003' date='Jan 24 2011, 10:52 AM']Try not to delete listfiles! Extract the ".fgp" file from the mod with winmpq. Create a new blank firegraft mod using the same name and then reinsert your saved .fgp file. All of your button grafting + requirements etc will ...
by pandut
Thu Jan 27, 2011 3:39 am
Forum: StarCraft Modding
Topic: Firegraft offset guide
Replies: 22
Views: 1729

by pandut
Mon Jan 24, 2011 12:06 am
Forum: StarCraft Modding
Topic: Unknowns
Replies: 4
Views: 1534

[quote name='Myk' post='10000' date='Jan 23 2011, 05:01 PM']That seems really, really weird. Can you extract everything but the unknown and dump it all into a new exe?[/quote] Already tried that. This particular mod uses a lot of Firegraft edits so I'd have to compile it with the exe with the Unknow...
by pandut
Sun Jan 23, 2011 11:37 pm
Forum: StarCraft Modding
Topic: Unknowns
Replies: 4
Views: 1534

Unknowns

How does one delete Unknowns in mods that refuse to be delete? For some strange reason, there is an unknown in one of my mods that renders the exe an obese 186 MB when it should be about 186 KB . For some reason, I cannot delete it. I mean, I can delete it but once I re-open my mod the unknown is st...
by pandut
Fri Jul 02, 2010 11:32 pm
Forum: StarCraft Modding
Topic: Battle Ready with AI!
Replies: 7
Views: 4050

Heeeeeeeeeello people! I'm back from a several month hibernation period and I finally manged to salvage together another version of Battle Ready. Download Link It still uses patch 1.15.1 I'm sorry, I've been meaning to change it but just never got around to it. The main changes are mostly balance is...
by pandut
Fri Mar 05, 2010 6:17 pm
Forum: StarCraft Modding
Topic: Battle Ready with AI!
Replies: 7
Views: 4050

[quote name='paz' post='9433' date='Mar 4 2010, 10:36 PM']I gave it a go. Sehr gut! This is one of the better AI mods that I have tried here. Did you use PyMS?[/quote] Oh yeah, PyMS was incredibly helpful, and thank you! I wasn't sure if I did a good job on the AI or not to Bwai standards. It was fu...
by pandut
Fri Mar 05, 2010 6:15 am
Forum: StarCraft Modding
Topic: Battle Ready with AI!
Replies: 7
Views: 4050

I agree that having a centralized factory such as Zerg technology makes for fast action and easy base management. The beauty of Zerg is that you can switch tech at any time. Players facing a Zerg opponent have to continually scout a Zerg to know what he's up to. With terran and protoss, their build...
by pandut
Thu Mar 04, 2010 6:45 pm
Forum: StarCraft Modding
Topic: Battle Ready with AI!
Replies: 7
Views: 4050

[quote name='bajadulce' post='9420' date='Mar 3 2010, 10:42 PM']@ mod: I watched a couple AI vs. AI replays and the AI looks solid. Good job on the AI. All the Nexus and CC centers crunched together look a bit weird tho. I'd rather have seen a single Gateway or Rax to achieve this effect. I think th...
by pandut
Wed Mar 03, 2010 7:40 pm
Forum: StarCraft Modding
Topic: Battle Ready with AI!
Replies: 7
Views: 4050

Battle Ready with AI!

Greetings everyone! I'm back from my very prolonged absence from starcraft modding, however I return with a small mod I've been working on and perfecting for the last few months. I've never been good at naming things, however I thought 'Battle Ready' explained the mod specifically, since you need to...
by pandut
Sat Feb 13, 2010 12:06 am
Forum: StarCraft Modding
Topic: Zerg AI problem
Replies: 26
Views: 5571

Yay! It doesn't crash anymore!

Thank you for the help, I probably never would have found it out on my own :D

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