arbiter placement ideas

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M_K
Posts: 2
Joined: Thu Apr 26, 2007 6:47 am

Postby M_K » Wed May 23, 2007 5:49 pm

[quote name='Heinermann' post='481' date='May 20 2007, 10:44 PM']I'm fairly sure the computer does not use recall or consume.[/quote]

Actually, if you let the AI research only "Recall" (not Stasis - statis in SCAIEdit), it will use it defensively on damaged units, bringing them from the front to the main base.

It works both ways. If you let the AI research only "Stasis field", it will use it offensively (e.g. cubing your carriers).
Scourge_Splitter
Posts: 36
Joined: Fri May 11, 2007 12:56 pm

Postby Scourge_Splitter » Thu May 24, 2007 5:56 pm

[quote name='M_K' post='561' date='May 23 2007, 07:49 PM']Actually, if you let the AI research only "Recall" (not Stasis - statis in SCAIEdit), it will use it defensively on damaged units, bringing them from the front to the main base.

It works both ways. If you let the AI research only "Stasis field", it will use it offensively (e.g. cubing your carriers).[/quote]

I've seen that once yes, the stasis part I mean, they cube everything near :P
so I decided to mess around witht htis once, 12 arbiter :P
ooh damn that is SO ANNOYING when they frequently use stasis :P

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