So I used to lurk on the old broodwarai forum, what happened to it? I hope there are still some AI enthusiasts around.
I like playing versus (non cheating)AI for casual fun. I play Terran(super turtle straight mech exclusively in all match ups) and for TvP I use Unleaded P AI (T vs. 2P). For TvZ I couldn't find a AI that was the right mix of challenging and compatible with my play style. I would either play versus 2x Accel Z (too easy), 3x Accel Z(too hard), or 3x Unleaded Z(too easy). So I made my own!
I am seeking CC and answers to a few questions. The biggest problem I'm facing is that as the game progresses the AI attacks with less and less of its army keeping most of it at home. Any help on that or general feedback on improving the AI would be great

Also, why don't some commands like prep_down or eval_harass work or accept arguments in PyAI / bwai launcher?
I've attached a replay created with bwai launcher and the ai text file itself. I've only tested the AI on Dante's Peak which I personally believe is the best map for playing versus AI. Why? Modern, pro map. A lot of expansions. Not a lot of narrow chokes to exploit against the AI(one of its greatest weaknesses). And high ground areas for defenders advantage / dynamic play.
Try it if you're bored
