I'm using this C# wrapper
On a map with only 10 vs 10 marines,
I'm just telling each unit to attack some place behind
(determined by startLocation) the army.
Code: Select all
public void ForceAttack(TilePosition targetPosition)
foreach(AiCombatUnitBehavior unit in combatUnits)
Position pos = new Position(targetPosition.X, targetPosition.Y);
For some reason all units move to (0,0) regardless of using Move, Attack or Rightclick. Hard coding the coordinates doesn't make a difference.
I fear that this is an issue of the C# wrapper.
Using that position for PingMiniMap pings in the top left corner.