War Hammer AI

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Derqua
Posts: 51
Joined: Mon Nov 30, 2009 8:47 pm
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War Hammer AI

Postby Derqua » Wed Feb 10, 2010 2:42 am

The code:
[spoiler]CODE# stat_txt.tbl entry 1342: Terran Expansion Custom Level<0>
TMCx(1342, 101, aiscript):
start_town()
transports_off()
farms_notiming()
#if DEBUG
debug(WH Start, Standard War Hammer AI Loaded)
#endif

--WH Start--
build(1, command_center, 150)
wait_buildstart(1, command_center)
build(4, scv, 130)
wait_buildstart(4, scv)
build(7, scv, 80)
wait_buildstart(7, scv)
build(1, barracks, 80)
wait_buildstart(1, barracks)
build(8, scv, 80)
wait_buildstart(8, scv)
build(1, supply_depot, 80)
wait_buildstart(1, supply_depot)
build(10, scv, 80)
farms_timing()
defenseuse_gg(1, marine)
defensebuild_gg(1, marine)
train(5, marine)
build(14, scv, 80)
wait_buildstart(14, scv)
multirun(scv)
build(1, refinery, 80)
wait_buildstart(1, refinery)
wait_build(1, barracks)
multirun(Rine Attack)
build(1, academy, 80)
wait_buildstart(1, academy)
multirun(SCANSCANSCANSCANSCANSCANSCANSCANSCANSCANSCAN!!!!!!!!!!!!!!!!)
multirun(For the Rines)
build(1, engineering_bay, 80)
wait_buildstart(1, engineering_bay)
multirun(Air?)
multirun(tech up 1)
build(2, barracks, 80)
wait_buildstart(2, barracks)
wait(200)
goto(WH Rep)

--WH Rep--
build(3, barracks, 80)
wait_build(3, barracks)
wait(200)

build(2, factory, 80)
wait_build(1, factory)
wait(200)

build(1, armory, 80)
wait_buildstart(1, armory)
multirun(ArmUp)
train(5, vulture)
build(2, machine_shop, 80)
wait_build(2, machine_shop)
wait(200)

defenseuse_gg(1, siege_tank)
defensebuild_gg(1, siege_tank)
defenseuse_gg(1, goliath)
defensebuild_gg(1, goliath)
multirun(Vultanks)
train(10, siege_tank)
train(10, marine)
train(8, goliath)
goto(WH Prep)

--WH Prep--
attack_add(5, vulture)
attack_add(6, siege_tank)
attack_add(5, goliath)
attack_add(10, marine)
clear_combatdata()
attack_prepare()
wait(2000)
goto(WH Nom)

--WH Nom--
clear_combatdata()
attack_do()
attack_clear()
clear_combatdata()
wait(50)
multirun(WH Fwiiing)
wait(2500)
multirun(Exposition)
multirun(WH MoarBuildins)
goto(WH Continue)

--WH Continue--
expand(1, WH ExpoRun1)
stop()

--WH ExpoRun1--
start_town()
build(1, command_center, 200)
wait_buildstart(1, command_center)
wait(1200)
build(1, refinery, 120)
stop()

--WH MoarBuildins--
build(1, starport, 75)
wait_buildstart(1, starport)
multirun(WH AirAssault)
build(1,science_facility, 65)
wait_buildstart(1, science_facility)
wait(200)
multirun(Exposition)
wait(9800)
goto(FTW)

--SCANSCANSCANSCANSCANSCANSCANSCANSCANSCANSCAN!!!!!!!!!!!!!!!!--
build(1, comsat_station, 100)
wait_buildstart(1, comsat_station)
stop()

--For the Rines--
wait_build(1, academy)
tech(stim_packs, 120)
wait(1500)

upgrade(1, marine_range, 120)
stop()

--Air?--
wait(100)
enemyowns_jump(starport, Turrets)
enemyowns_jump(stargate, Turrets)
enemyowns_jump(spire, Turrets)
enemyowns_jump(greater_spire, Turrets)
goto(Air?)

--Turrets--
notowns_jump(engineering_bay, get bay for turts)
wait_build(1, engineering_bay)
build(10, missile_turret, 120)
wait_buildstart(10, missile_turret)
stop()

--get bay for turts--
build(1, engineering_bay, 235)
wait_buildstart(1, engineering_bay)
goto(Turrets)

--tech up 1--
wait_build(1, engineering_bay)
upgrade(1, t_infantry_weapon, 80)
wait(4500)

upgrade(1, t_infantry_armor, 80)
stop()


--Rine Attack--
train(25, marine)
attack_add(20, marine)
clear_combatdata()
attack_prepare()
wait(1500)

clear_combatdata()
attack_do()
attack_clear()
wait(50)

clear_combatdata()
stop()


--Vultanks--
wait_build(1, machine_shop)
upgrade(1, vulture_speed, 75)
wait(2000)

tech(siege_mode, 120)
stop()


--ArmUp--
wait_build(1, armory)
upgrade(1, t_vehicle_plating, 80)
wait(4500)

upgrade(1, t_vehicle_weapon, 80)
wait(4500)

wait_build(1, science_facility)
upgrade(2, t_infantry_weapon, 80)
wait(5000)

upgrade(2, t_infantry_armor, 80)
wait(5000)

upgrade(1, t_ship_weapon, 80)
wait(5500)

goto(Moar Armoar)


--Moar Armoar--
upgrade(1, t_ship_plating, 80)
wait(3500)

upgrade(2, t_vehicle_plating, 80)
wait(3500)

upgrade(3, t_infantry_weapon, 80)
wait(4000)

upgrade(2, t_ship_weapon, 80)
wait(5000)

upgrade(3, t_infantry_armor, 80)
stop()

--WH AirAssault--
wait_build(1, starport)
train(7, wraith)
attack_add(7, wraith)
wait(45)
multirun(WH Attack)
wait(120)
goto(WH AirAssault)


--WH Fwiiing--
train(5, vulture)
wait(200)
defenseuse_gg(1, siege_tank)
defensebuild_gg(1, siege_tank)
defenseuse_gg(1, goliath)
defensebuild_gg(1, goliath)
multirun(Vultanks)
train(10, siege_tank)
train(10, marine)
train(8, goliath)
attack_add(5, vulture)
attack_add(6, siege_tank)
attack_add(5, goliath)
attack_add(10, marine)
clear_combatdata()
attack_prepare()
wait(2000)
clear_combatdata()
attack_do()
attack_clear()
clear_combatdata()
wait(50)
goto(WH Fwiiing)

--Exposition--
expand(99, Exposition Part 2)
stop()

--Exposition Part 2--
start_town()
build(1, command_center, 200)
wait_buildstart(1, command_center)
wait(1200)
build(1, refinery, 120)
stop()

--FTW--
train(25, marine)
train(12, siege_tank)
train(18, vulture)
train(8, goliath)
attack_add(25, marine)
attack_add(12, siege_tank)
attack_add(18, vulture)
attack_add(8, goliath)
send_suicide(1)
wait(400)
multirun(scv)
wait(12000)
goto(FTW)

--scv--
wait_build(1, command_center)
build(1, scv, 100)
wait_buildstart(1, scv)
build(2, scv, 90)
wait_buildstart(2, scv)
build(3, scv, 90)
wait_buildstart(3, scv)
build(4, scv, 90)
wait_buildstart(4, scv)
wait(220)

build(5, scv, 80)
wait_buildstart(5, scv)
wait(220)

build(6, scv, 80)
wait_buildstart(6, scv)
wait(220)

build(7, scv, 80)
wait_buildstart(7, scv)
wait(220)

build(8, scv, 80)
wait_buildstart(8, scv)
wait(220)

build(9, scv, 80)
wait_buildstart(9, scv)
wait(220)

build(10, scv, 80)
wait_buildstart(10, scv)
wait(220)

build(11, scv, 80)
wait_buildstart(11, scv)
wait(220)

build(12, scv, 80)
wait_buildstart(12, scv)
wait(220)

build(13, scv, 80)
wait_buildstart(13, scv)
wait(220)

build(14, scv, 80)
wait_buildstart(14, scv)
wait(220)

build(15, scv, 80)
wait_buildstart(15, scv)
wait(220)

build(16, scv, 80)
wait_buildstart(16, scv)
wait(220)

build(17, scv, 80)
wait_buildstart(17, scv)
wait(220)

build(18, scv, 80)
wait_buildstart(18, scv)
wait(220)

build(19, scv, 80)
wait_buildstart(19, scv)
wait(220)

build(20, scv, 80)
wait_buildstart(20, scv)
wait(220)

build(21, scv, 80)
wait_buildstart(21, scv)
wait(220)

build(22, scv, 80)
wait_buildstart(22, scv)
wait(220)

build(23, scv, 80)
wait_buildstart(23, scv)
wait(220)

build(24, scv, 80)
wait_buildstart(24, scv)
wait(220)

build(25, scv, 80)
wait_buildstart(25, scv)
stop()

--WH Attack--
clear_combatdata()
attack_prepare()
wait(2000)

clear_combatdata()
attack_do()
attack_clear()
clear_combatdata()
wait(50)
stop()[/spoiler]
.txt of Code:
[attachment=2681:War_Hammer_T_1.0.txt]
User avatar
Archon_Wing
Posts: 903
Joined: Wed Jul 25, 2007 11:22 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Archon_Wing » Wed Feb 10, 2010 5:10 am

Derqua
Posts: 51
Joined: Mon Nov 30, 2009 8:47 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Derqua » Wed Feb 10, 2010 8:08 am

Equalizer
Posts: 83
Joined: Wed Sep 23, 2009 3:49 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Equalizer » Wed Feb 10, 2010 2:53 pm

The "start_town()" statement needs to be in the expand block,

--WH ExpoRun1--
start_town()
build(1, command_center, 200)
wait_buildstart(1, command_center)
...

if you want it to expand more than once "expand(1, WH ExpoRun1)" needs to be "expand(99, WH ExpoRun1)"

Also WH MoarBuildins will be run for every expansion built, so what ever buildings it asks to be built will be in built in every expansion.
User avatar
Archon_Wing
Posts: 903
Joined: Wed Jul 25, 2007 11:22 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Archon_Wing » Wed Feb 10, 2010 9:23 pm

Please use the BWAIlauncher and the ai vs ai reps to test your script


It'll make problems much easier to find, especially crashes that happen on a consistent basis.

The other problem I see is that the AI has no detection of any kind.
Derqua
Posts: 51
Joined: Mon Nov 30, 2009 8:47 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Derqua » Thu Feb 11, 2010 2:36 am

Got this script working great, thanks for the AI vs AI reps link.
Now to update the first post.
User avatar
Archon_Wing
Posts: 903
Joined: Wed Jul 25, 2007 11:22 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Postby Archon_Wing » Thu Feb 11, 2010 9:08 am

I dl'd the new version and played it in Broodwarai launcher
Not too bad; the antiair defense was very good. It does need to expand faster; preferably by the 8 minute mark.

here's a rep of against 2 of these ais. I'd really wish more people would post their reps.

[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

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