I'd just keep farms_timing anyways. The comp is too dumb to save up money for a new nexus for the most part and it'd be just too painful to time pylons manually.
But if you want, you can just do player_need 1 nexus in the beginning instead of build 1 nexus. That's pretty much the highest priority.
Or turn off farms_timing if no nexus. Have this multirun after you activate farms_timing in your script.
:have_nexus
notowns_jump nexus need_nexus
wait 300
goto have_nexus
:need_nexus
farms_notiming
player_need 1 nexus
wait 400
notowns_jump nexus need_nexus
farms_timing
wait 1
goto have_nexus
SCAIEdit III list of commands
- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
I don't think so. Rush actually works the same as a jump command. The way it works is that it checks if the enemy has a certain amount of army/defense, and if the condition is met, then it skips to the block you indicated and ignores everything after the rush command. If the condition isn't met, then it just gets ignored and continues with the rest of the block
Specifics on the rush conditions here:
If the condition is met, it goes to the block you specified. In your case the condition rush 0 is met, (enemy has a pool, barracks, or gateway) then it will just go to block rush1. It will not build that 3rd gateway.
Specifics on the rush conditions here:
If the condition is met, it goes to the block you specified. In your case the condition rush 0 is met, (enemy has a pool, barracks, or gateway) then it will just go to block rush1. It will not build that 3rd gateway.
-
- Posts: 9
- Joined: Fri Mar 27, 2009 4:49 am [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Yes, thats true, that return dont work.
In order to go back to continue after rush i put a goto to a label that continues with the main thread:
so it will be like this:
.........
.........
rush 0 rush1
:continue
build 3 gateway
.....
.....
:rush1
train......
...........
...........
goto continue

BTW when i use rush, it was making more than 6 zealots, about 7 up to 8...dunno form where they come Oo
And... there is no form to send 1 zealoy by zealot to attack? it always waits to have a group to attack...
u know that time is too critical in a rush... I tried many commands like train 1 zealot then attack do
then train 2 zealot and attack do.... and so on, but the only thing it does is to send first zealot to attack and the rest keeps in the entrance of enemy base...
I dont even use the prepare command :S
In order to go back to continue after rush i put a goto to a label that continues with the main thread:
so it will be like this:
.........
.........
rush 0 rush1
:continue
build 3 gateway
.....
.....
:rush1
train......
...........
...........
goto continue

BTW when i use rush, it was making more than 6 zealots, about 7 up to 8...dunno form where they come Oo
And... there is no form to send 1 zealoy by zealot to attack? it always waits to have a group to attack...
u know that time is too critical in a rush... I tried many commands like train 1 zealot then attack do
then train 2 zealot and attack do.... and so on, but the only thing it does is to send first zealot to attack and the rest keeps in the entrance of enemy base...
I dont even use the prepare command :S
-
- Posts: 329
- Joined: Wed May 16, 2007 5:57 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
If you don't use attack_clear and give more attack_add commands , the AI will keep sending units into the fight
:attack 1
attack_add 4 zealot
attack_do
:attack_2
attack_add 1 zealot
time_jump 6 attack_3
wait 20
goto attack_2
:attack_3
attack_clear
This would attack with a couple of zealots and keep sending new zealots until the 6 min mark
:attack 1
attack_add 4 zealot
attack_do
:attack_2
attack_add 1 zealot
time_jump 6 attack_3
wait 20
goto attack_2
:attack_3
attack_clear
This would attack with a couple of zealots and keep sending new zealots until the 6 min mark
-
- Posts: 9
- Joined: Fri Mar 27, 2009 4:49 am [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Nope man, same with that only 1 zealot is sent to attack and another zealot keeps in the entrance.
I will still testing
UPDATE: Haha thats the best i got
:rush1
build 2 pylon 80
build 2 gateway 80
train 1 zealot
wait_train 1 zealot
attack_add 1 zealot
attack_do
attack_clear
attack_add 2 zealot
attack_do
attack_clear
wait 410
attack_add 2 zealot
attack_do
attack_clear
wait 410
attack_add 2 zealot
attack_do
wait 500
attack_clear
As u can see i send the first zealot i made, then send 2 zealot as soon they has been built.
Yes, this waits to have the pair of zealots to enter in the enemy area, but since i got 2 gateway i made 2 zealot at same time, also the wait 410 is to make sure that a zealot have been built (zealot takes 40Normal speed seconds to build)
Also, i got 2 extra zealots, in the command should be 7 total, hopefully it reached the psi limit and farms was off
but thats not all, my AI automatically built a 3rd pylon. Looks like the farms timing was forced.
I will still testing
UPDATE: Haha thats the best i got
:rush1
build 2 pylon 80
build 2 gateway 80
train 1 zealot
wait_train 1 zealot
attack_add 1 zealot
attack_do
attack_clear
attack_add 2 zealot
attack_do
attack_clear
wait 410
attack_add 2 zealot
attack_do
attack_clear
wait 410
attack_add 2 zealot
attack_do
wait 500
attack_clear
As u can see i send the first zealot i made, then send 2 zealot as soon they has been built.
Yes, this waits to have the pair of zealots to enter in the enemy area, but since i got 2 gateway i made 2 zealot at same time, also the wait 410 is to make sure that a zealot have been built (zealot takes 40Normal speed seconds to build)
Also, i got 2 extra zealots, in the command should be 7 total, hopefully it reached the psi limit and farms was off
but thats not all, my AI automatically built a 3rd pylon. Looks like the farms timing was forced.
-
- Posts: 329
- Joined: Wed May 16, 2007 5:57 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Who is online
Users browsing this forum: No registered users and 6 guests