AdAstras AI
- poiuy_qwert
- Posts: 548
- Joined: Sun Jan 13, 2008 2:14 am
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- Posts: 21
- Joined: Sat Mar 22, 2008 8:15 pm
- BroodKiller
- Posts: 25
- Joined: Sat May 19, 2007 4:34 pm
[quote name='bajadulce' post='4802' date='Jul 29 2008, 01:20 AM']Poiuy has informed me that there was some type of corruption with the units.dat that we generated for the different difficulty levels, but assured me that there wouldn't be an issue; so that rules that out.[/quote]
To look for corruption run a DAT comparison check with DatEd against the default units.dat file and search for any unusual things. While it may take awhile since this mod is the difinition of HUGE, the only significant errors that I can imagine would likely be some extreme hex values, something which can be seen right away.
To look for corruption run a DAT comparison check with DatEd against the default units.dat file and search for any unusual things. While it may take awhile since this mod is the difinition of HUGE, the only significant errors that I can imagine would likely be some extreme hex values, something which can be seen right away.
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- Posts: 21
- Joined: Sat Mar 22, 2008 8:15 pm
I haven't abandoned this mod yet, but since I don't know where to contact Lord A. , I'll post here.
After a lot of MP playtesting me and my friends came to the following conclusions:
Even with Lamia restore, lockdown is severely overpowered. It should require more energy (100?) and a research or something.
Ship ranges are low, especially on capital ships. They fire directly under their nose. That should be fixed.
Typhon Wardens could be a bit faster or otherwise it's not really worth using them.
Colonizing should be a bit faster and colony health lower.
The Starkiller Cannon sanction should be removed as Tyrants are no longer ingame.
After a lot of MP playtesting me and my friends came to the following conclusions:
Even with Lamia restore, lockdown is severely overpowered. It should require more energy (100?) and a research or something.
Ship ranges are low, especially on capital ships. They fire directly under their nose. That should be fixed.
Typhon Wardens could be a bit faster or otherwise it's not really worth using them.
Colonizing should be a bit faster and colony health lower.
The Starkiller Cannon sanction should be removed as Tyrants are no longer ingame.
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