[quote name='Taranok' date='12 July 2012 - 05:26 PM' timestamp='1342139193' post='10973']
Here's what I have. That's the only SCV I killed that was building something.
[Red blotches show idle SCVs.]
[/quote]
Did the refinery ever get completed/destroyed?
If not then that's the source of the problem and unfortunately I don't think it is possible to fix.
Accel_T v1.52 by Equalizer
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I think the issue with unfinished Terran buildings has been solved in the Entropy mode of BWAI Launcher v1.3.
(this thing)
index.php?showtopic=452
Just for an example I've added a simple replay of me doing a zealot rush on the default Blizzard Terran AI. The replay was recorded in the BWAIWar mode in the Launcher - if viewed in the same mode, the AI staggers after a certain SCV kill, however the same replay viewed in Entropy mode gives different results.
(this thing)
index.php?showtopic=452
Just for an example I've added a simple replay of me doing a zealot rush on the default Blizzard Terran AI. The replay was recorded in the BWAIWar mode in the Launcher - if viewed in the same mode, the AI staggers after a certain SCV kill, however the same replay viewed in Entropy mode gives different results.
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[quote name='superone' date='13 July 2012 - 12:21 AM' timestamp='1342164106' post='10977']
I think the issue with unfinished Terran buildings has been solved in the Entropy mode of BWAI Launcher v1.3.
(this thing)
index.php?showtopic=452
Just for an example I've added a simple replay of me doing a zealot rush on the default Blizzard Terran AI. The replay was recorded in the BWAIWar mode in the Launcher - if viewed in the same mode, the AI staggers after a certain SCV kill, however the same replay viewed in Entropy mode gives different results.
[/quote]
Makes sense. That explains why when I watched Taranok's replay in Entropy mode it didn't line up.
I suppose the AIvsAI package should also include the patch to the scv control.
Edit:
a simple way to do this seems to be in the settings.txt file in the BWAIWar package to change
'targetmpq':u'APPDIR:LibsDataSEMPQ.exe',
to
'targetmpq':u'PKGDIR:Entropy3.exe',
I think the issue with unfinished Terran buildings has been solved in the Entropy mode of BWAI Launcher v1.3.
(this thing)
index.php?showtopic=452
Just for an example I've added a simple replay of me doing a zealot rush on the default Blizzard Terran AI. The replay was recorded in the BWAIWar mode in the Launcher - if viewed in the same mode, the AI staggers after a certain SCV kill, however the same replay viewed in Entropy mode gives different results.
[/quote]
Makes sense. That explains why when I watched Taranok's replay in Entropy mode it didn't line up.
I suppose the AIvsAI package should also include the patch to the scv control.
Edit:
a simple way to do this seems to be in the settings.txt file in the BWAIWar package to change
'targetmpq':u'APPDIR:LibsDataSEMPQ.exe',
to
'targetmpq':u'PKGDIR:Entropy3.exe',
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[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
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