The AI ones are pretty cool.
Is it possible to add more high priority targets (for spells like Spawn Broodling)?
FireGraft 1.16.1 (primarily exe edit discussion)
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Adding a specific unit -- well, not really. It's possible, but I imagine the necessary changes would be way too specialized to add into FireGraft as a general-purpose EXE edit.
BTW, "high-priority" does not mean that the AI will always target a specific unit, nor that the AI will prefer one unit over the other. It just means that the AI will Spawn Broodlings on some units that don't pass the current HP check (Medics and Siege Tanks).
P. S. And the edit I mentioned about spawning broodlings on Heroes? Yeah, I forgot to add that one. Please wait for the next update!
BTW, "high-priority" does not mean that the AI will always target a specific unit, nor that the AI will prefer one unit over the other. It just means that the AI will Spawn Broodlings on some units that don't pass the current HP check (Medics and Siege Tanks).
P. S. And the edit I mentioned about spawning broodlings on Heroes? Yeah, I forgot to add that one. Please wait for the next update!
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Is anyone getting Windows error messages along the lines of this http://img1.uploadscreenshot.com/images ... 4-orig.jpg ?
I don't know if it has something to do with FireGraft or the plugins I am using (ThunderGraft, ShadowFlare's Playlist Plugin, and GPTP), but I get this error whenever I try to run my mod's EXE saved through FireGraft while the EXE is anywhere but the directory where I originally saved it to.
I don't know if it has something to do with FireGraft or the plugins I am using (ThunderGraft, ShadowFlare's Playlist Plugin, and GPTP), but I get this error whenever I try to run my mod's EXE saved through FireGraft while the EXE is anywhere but the directory where I originally saved it to.
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[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
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