I thought it was a great map, and felt like creating my own map with some of the concepts from it. Just wanted to get some opinions or ideas.
I thought the territory idea was great, and thought of changing it a bit by having them captured by military presence, which would give control of a city or something within the territory. Supply would be limited by how many cities you had, which you acquired through captured territories, or constructing more within the territories you owned, still restricted by a limit.
I am also working on a Mod for this map or maps, which would create more terran units and change the existing ones. There would be 2 or 3 tiers for each unit type( light infantry/heavy infantry, grenadier/rocket soldier, etc.) to add a bit more dynamics, as Global domination was limited by the same few units which got stale quick. As in global domination, different countries would have access to different units. I would also be raising the population cap, as peoples computers can handle it nowadays.
I'm not sure how to work in all the diplomacy stuff, any ideas on that would be good. I couldn't think of anything more than allies / trade. Maybe a trade unit?
Resources would still be based on a timer and number of cities/metropolis'. The 'diamond mines' in global domination were an interesting idea, however very ineffective. I was thinking of modding them to give something like 100 minerals per transit, increase the mining time a bit, and putting them some distance from any possible command center locations. Hopefully in a war zone

The map I am working on right now is not based off of any existing landform, totally off the top of my head. I have started sectioning off the territories, keeping them a bit bigger for simplicity. I also sectioned off nations, or sets of territories, which I thought could give some bonus, like in Risk. And you can't tell me you haven't played risk.

Here's some screenies

I've done some more work on it since I took the other 3 screenies.
You can see the Nation border, denoted by the dark/light dashed line. Custom infantry bridge ^^
Territory borders denoted by dark dashed lines.
Some interesting names for the territories. Nother custom infantry bridge ^^
Mod information
So enough of all the stuff bout the map. Here's what I got in the way of modifications:
There are currently 8 infantry starting with Light Mech and Medium Mech. They used to be Marine and Raynor, who is now a basic ground unit. I left the hero status to give him a black selection box, for easy identification when selecting armies. The Light Mech fires a 5-shot laser burst, with a cooldown afterwards. The Medium Mech does the same, however he has more hp, fires faster, and does more damage.
Next is Grenadier and Rocket Soldier. Firebat and Gui Montag. Grenadier fires a grenade, like the vulture. Without that silly firing sound though, he just chucks that thing

We then have Sniper and Elite sniper. I used Ghost and Alexi Stukov. They have a randomized 4-5 second aim time where they paint a laser on their target, then finally shoot for a significant amount of damage. I have it set so they can only target biological units, however for some reason its not working. I don't really know why, any help with that would be great. The Elite sniper is the only one that can paint nuke targets.
Finally we have the SCV and Medic. I put all the above military units on a seperate button list at the Barracks.
The second tier units of each 3 infantry type require an addon, don't have a name for it yet. There are 2 addons, one that does research to upgrade the units, and the one that unlocks the second tier. So you gotta choose which way to go.
I hope to add more infantry, specialty units for different nations. Any ideas would be great! I'd like to get a sort of melee unit, who could capture buildings. Given time of course, else it'd be a bit overpowered.
Still working on vehicles, but what I have right now is Hover Bike (vulture) Who has a little machine gun turret on the top, near the back. Then there's its second tier, Assault Bike. Has a Grenade turret. They can each lay 2 mines. The number can be upgraded at the research addon. Same setup as barracks, with a research and tier addon.
Next, Heavy Mech and Assault Mech. The Heavy Mech just fires the dual autocannons like usual, but without a delay inbetween, More full auto. Rockets for anti air, and it shoots the cannons intermittently. Assault Mech does the same, although it will fire its rockets intermittently at ground targets, and of course is bigger n better.
Finally you got Heavy Tank and Siege Tank. The heavy tank fires the usual cannons, but in bursts of 2, one from each barrel. It also has a light machine gun turret as well, but it only fires on closer targets. No siege mode for the heavy tank. The Siege Tank has a light machine gun turret for moving around, and can setup to siege mode like usual. When in siege mode, it takes 4-5 seconds to aim, playing a loading sound, then fires a 3 shot burst. Because of the load time, it makes it harder to abuse as a camp n defend unit, best for taking out bunkers and buildings.
Haven't really touched air, however most will probably use rockets for attack, as thats what they do in real life. Maybe a few can have miniguns.
A few notes on buildings - Supply depots are now power plants, and give 5 supply. Bunkers have 6 capacity, and don't accept rocket soldiers. (You don't shoot rocket launchers indoors, bad things happen to the people inside! And it'd be unbalanced.)
I'd like to add spells to all the units, unlocked at the research addons, to give a bit more incentive to split people between choosing to research or go for 2nd tier.
Current graphics modifications
Barracks and Power Plant. Power plant is based off of CnC3's Nod Power Plant. Still need a bit more work.
Questions, Ideas, or anything else is all appreciated, please post!

By the way, the attachment is the map Global Domination 3 By No-Name-Needed - None of my work in there. It was just a reference for those of you who would be interested in playing it to see what I was talking about earlier in this post. It's a fun map! Play it ^^