Forum bug report - assistance - suggestions

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bajadulce
Posts: 52
Joined: Fri Feb 01, 2013 7:02 pm

Re: BWAI.com convert to PhpBB3 status

Postby bajadulce » Fri Jan 04, 2013 10:35 am

Thnx Taranok for all the help. It's probably best to just leave the "broken" posts as they are for now. Am working on some php scripts that will hopefully fix most of the posts.

I wrote some code tonight that fixes AND parses posts as follows:
* fixes all the weird line spacing
* fixes link urls so display properly
* fixes most bbcode including most smilies

will test parsing a few topics on my local backup and see how it goes tomorrow. Am really tired right now and would screw it up.

Old attachments:
I created this page/script as a temp solution:
http://www.broodwarai.com/index.php?page=archives or you'll see link on downloads page.
User avatar
Taranok
Posts: 256
Joined: Tue Sep 07, 2010 9:41 pm

Re: BWAI.com convert to PhpBB3 status

Postby Taranok » Sat Jan 05, 2013 3:50 am

I think there are still problems with excess spaced lines?

http://www.broodwarai.com/forums/viewtopic.php?p=7119#p7119, and even other places in the thread too.
User avatar
bajadulce
Posts: 52
Joined: Fri Feb 01, 2013 7:02 pm

OOOOOOOPS but in a good way! :)

Postby bajadulce » Mon Jan 07, 2013 11:59 pm

Oooops! what happened to the posts??? :)
Luckily I had a recent Jan5th copy stored.


Before re-uploading the backed up post table, I ran the bbcode parser that have been working on for the past few days for the entire forum. Basically ALL posts are now "fixed" w/ the current updates we've been discussing such as goofy line spacing, broken urls, smilies, spoiler, etc, etc. However this is a 2 part process. The 2nd part is rebuilding the posts which is similar to manually "opening a post, clicking edit, and then submit".

This rebuilding function of the process hasn't been run yet because for every topic's first post, it requires a "subject" field. Something that wasn't part of the old boards data. If we were to run this "rebuild" function right now, all the topics w/o subjects on that first post would show up as empty fields in the topic list.

So am in the midst of writing some code that replaces the first post's "subject" w/ the corresponding topic's "title" and then we can run that script to update all the posts.

... in the meantime, now if you were to manually edit any post, ALL the necessary changes in the current bbcode fixes should be already taken care of and will auto correct themselves by simply hitting submit.
User avatar
Myk
Posts: 252
Joined: Sat Jun 13, 2009 12:56 pm

Re: OOOOOOOPS but in a good way! :)

Postby Myk » Tue Jan 08, 2013 12:50 am

Is this broken? viewtopic.php?f=5&t=467&start=300 There's a few others like that too. :/
User avatar
Taranok
Posts: 256
Joined: Tue Sep 07, 2010 9:41 pm

Re: OOOOOOOPS but in a good way! :)

Postby Taranok » Tue Jan 08, 2013 5:02 am

just fixed it. all I had to do was "open" that particular post w/ the edit button and then submit it w/o doing anything. :D
User avatar
bajadulce
Posts: 52
Joined: Fri Feb 01, 2013 7:02 pm

Re: OOOOOOOPS but in a good way! :)

Postby bajadulce » Tue Jan 08, 2013 5:34 am

ya just opening the "broken" threads and closing them will fix em. :)

That error is common for the last post on a page as the "text" in the post isn't processed by the boards yet. It's just raw text in the sql database.

I'm getting closer to completing my code to replace "subject" with "topic title" for all the 1st posts that are lacking one. Prob would have been faster just to add them manually :lol: . After that happens, we're golden and can go ahead and use the parse script.

Pretty basic simple php stuff probably. Fetching the data isn't a problem, but am struggling a bit w/ the necessary loop structure/syntax. Think I'm getting closer tho.
User avatar
bajadulce
Posts: 52
Joined: Fri Feb 01, 2013 7:02 pm

Why can't everybody on the internet SURF!

Postby bajadulce » Wed Jan 09, 2013 6:49 pm

Warning:
rage-quit RANT :curse: :) :peace:

Edit:
censored/erased rage-rant comments a few days later. :lol:

########
Ssss.. getting closer to solving my problem of updating ALL the phpbb_posts with "post_subjects" copied from "topic_titles" in phpbb_topics:

And there's a lot of "1st posts" that don't have "subjects" as you can see:
[spoiler]

Code: Select all

5 = EasyChat: Queen Of Blades FME AI =
11 = EasyChat: Queen of Blades =
13 = Ojan: SCAIEdit III list of commands = SCAIEdit III list of commands
14 = Ojan: Starcraft: Unraveled =
22 = Entropy: Catch me! New worker AI =
24 = Ahzz: Ahzz AI =
27 = Heinermann: Micro Grid2 =
29 = bajadulce: Catch me! Vulture AI =
40 = bajadulce: ZBath II v1.0 =
44 = Laser_Dude: ORAI Bug Report =
47 = bajadulce: ORAI (Star Wars Open Rebellion Ai) =
66 = bajadulce: BWAI v1.0 =
67 = bajadulce: M_K Ai Pack = M_K Ai Pack
87 = bajadulce: Racine 1.07 .asc3 scripts (The first BWAI) = Racine 1.07 .asc3 scripts (The first BWAI)
126 = AlmightyHydra: Artificial unintelligence :-( =
156 = Zalamander: Badland by Zalamander =
174 = bajadulce: Zbath Heroes Early Concepts =
188 = Ahzz: Ahzz AI no $ =
199 = bajadulce: BWAIWar I =
213 = bajadulce: BWAIWar II =
234 = Ahzz: Modding help for AI fusion needed! =
245 = bajadulce: MUAI = not the same boring Ai! =
251 = Heinermann: Fusion General Information (Updated: May 11) =
317 = Heinermann: Fusion Ideas =
412 = BroodKiller: Older versions of SCAIEdit =
421 = Heinermann: Fusion ASM =
427 = Choi_xx: what best attack_do or send_suicide 0 =
434 = Ahzz: arbiter placement ideas =
102 = Heinermann: The Great Big All-In-One Help Thread =
611 = EasyChat: EasyChat's Non cheating T vs P specific A.I script =
661 = Ahzz: Ahzz Hydra micro harass =
670 = Heinermann: ReCreation of variables =
747 = Laser_Dude: Question about BWscript.bin =
785 = lifestyl3: rep2ai =
791 = Dreadkillz: AI on defense =
821 = Dreadkillz: Multirun and Train =
843 = bajadulce: Custom Ai Showcase Database =
862 = avance70: how do i make a 9pool rush? =
902 = avance70: COUNTERZERG - an ai by avance70 =
914 = matefkr: need help about ai =
915 = Syphon: [Help] Neutral AI =
965 = avance70: PRESSURETOSS - an ai by avance70 =
1047 = bajadulce: BlizzHard II =
1085 = bajadulce: Antithesis Rising AI =
1175 = dizzyorange: Why do AI scripts turn passive after 20 min or so? =
1243 = Peppe: DT Rush =
1257 = Peppe: Peppe's Protoss Full Game: No Cheat =
1273 = pandut: My Unamed Mod =
1276 = Clythoss: My Anti Turtle AI =
1373 = DiscipleOfAdun: Fusion Firegraft Plugin =
1392 = Heinermann: New Variables =
1394 = zero: Expanding Help =
1407 = khriz: UMS AI Script Question =
1440 = Symmetry: 19 Probes =
1536 = nookie: Terran defense Expansion =
1603 = IskatuMesk: ITAS:US for SC2 model showcase =
1618 = yellowjacket: multiplayer =
1666 = niharjhatn: BWAI build orders/difficulty =
1720 = IskatuMesk: AO not co-operating - getting it to build hero units. =
1736 = bajadulce: Raynor Ai wakes up from it's 3 year snooze. =
1751 = lifestyl3: Starcraft network protocol =
1787 = IskatuMesk: Armageddon Onslaught =
1829 = Freekill: Loop isnt looping =
2020 = Symmetry: Gahhhh =
2047 = Heinermann: AI Fusion Revival =
2067 = BoNerMaN: Help! unable to locate starcraft.exe to patch? =
2069 = Heinermann: Zerg expanding.. ? =
2099 = bajadulce: Displaying strings in Melee Scraft =
2115 = poiuy_qwert: Script restrictions =
2134 = poiuy_qwert: PyAI =
2205 = Robsoie: different AI in a "AI vs AI" of a same race ? =
2218 = roryfenrir: AI help =
2244 = Symmetry: Am I really that bad at AI coding? =
2253 = bajadulce: BWAI Challenge I =
2292 = Zelduck: random_jump =
2294 = Zelduck: Zelduck AI+, For humans =
2343 = poiuy_qwert: PyMS v0.1b =
2347 = ashara: non_cheating PvT AI =
1148 = Archon_Wing: Best Melee Maps for Computer AI =
2466 = poiuy_qwert: BWAI in PC Gamer Reviews =
2522 = bajadulce: BWAIWar III =
2649 = ashara: AsharaP$ AI =
2725 = bajadulce: PyTRG.py =
2859 = poiuy_qwert: Beta Testing =
2897 = Corbo: Testing AIs... =
2950 = bajadulce: AdAstras AI =
2987 = ashara: Help with overlords and Zerg going nuts training units =
3037 = bajadulce: PyAI bug hunting =
3048 = Zelduck: BWAI.com ModBash Partay! =
3150 = ashara: Ashara AIs = Ashara AIs
3216 = a_of_s_t: AI for Disunion =
3218 = a_of_s_t: Tips for Tedious Coding =
3225 = poiuy_qwert: PyMS v1.2.1 = PyMS v1.2.1
3565 = bajadulce: PYAIGUI Race vs. Race tests for KOH =
3572 = kovarex: Ai as c++(or other) program controlling units =
3726 = matefkr: Additional aiscript opcodes =
3811 = ashara: AI Scripting tutorial =
3759 = Kryose: Kryose's AI question(s) - ongoing =
3853 = poiuy_qwert: AI Debugerizer =
3886 = Kryose: My second attempt =
3899 = BWAI Team: Entropy II - Worship the fog! =
3922 = ashara: How to make replays for Ai Vs Ai + mirror mu =
3930 = kovarex: BWAPI -> BWAI project (Architecture suggestions) =
4095 = billking: Idea for extremely reactive AI =
4111 = kovarex: BWAPI Project description =
4112 = kovarex: Related to bw reverse engeneering =
4163 = poiuy_qwert: ai/bwscript.bin size restrictions =
4182 = billking: I'm working on a modular AI =
4183 = kovarex: Micro and ai =
4273 = Ahzz: Ahzz AI 2.0 =
4289 = Kryose: Kryose T-AI v1.1 - no $ =
4309 = Symmetry: Wut? =
4463 = fatlazyhomer: How do I set a trigger to gain res for each kill =
4513 = Ahzz: Ultimate Zerg strategy guide by Ahzz for BWAI =
4544 = Symmetry: Etu Nimtsal =
4547 = lowerlogic: Terrain Analysis =
4559 = Heinermann: All about workers =
4597 = Majora: About multithreading =
4626 = a_of_s_t: R.A.W.R Plugin System =
4627 = weezl: weezl's humans vs AI map =
4656 = KageYume: Open source SFmpqapi And grpapi =
4691 = ashara: AI - Zerg, Terran and Protoss together =
4714 = Majora: an odd question regarding vespene =
4750 = bajadulce: BWAI Downgrader v1.16.1.e =
4755 = prest0n: Zerg AI won't do what I tell it to =
4993 = poiuy_qwert: Unit Node Table help =
5023 = hobbes: Script crashes after only a few lines of...scripting... =
5189 = Heinermann: BWAPI build locations =
5257 = jadewolf: PyDAT Mac problems =
5261 = IskatuMesk: ITAS 3.0 Released =
5264 = poiuy_qwert: LocUnlock v1 =
5282 = Chaosmaster: OffsetUpdater =
5288 = Ahzz: BWAI feedback =
5305 = bajadulce: Adun's Fury II for BWAI Gold = Adun's Fury II for BWAI Gold
1845 = Freekill: Eccentric AI, the Challenge of Mod Planning =
5370 = BWAI Team: BWAI Gold Final =
5386 = bajadulce: BWAI Launcher = BWAI Launcher
5413 = poiuy_qwert: PyMS Windows EXE's (v1.2.1) =
5418 = Pearcenator: Sprite limit expander? =
5427 = Gummiwormz: New Idea Project Is it possible? =
5447 = Symmetry: (1)Civil Disruption =
5487 = Heinermann: Unknowns =
5502 = Heinermann: Weeee! Print Text! =
5513 = Archon_Wing: Unleaded AI 3.3 Full Non-cheating AI (Updated 2/23/10) =
5518 = Heinermann: BWAPI Project Ownership and Members =
5570 = Xerxes: Shared Debugging =
5591 = bajadulce: PYICE =
5682 = TheNomad: BW APIBW AI contributions =
5690 = Archon_Wing: About the defense commands =
5696 = ForTheSwarm: Multirun =
5897 = Hydrolisk: PyCrashes - Vista =
5902 = poiuy_qwert: Modding Tools = Modding Tools
5935 = roryfenrir: Help with AI for new mod! =
6045 = Archon_Wing: A Few Thoughts Towards Making a better AI =
6061 = JH24: I'm trying to edit a AI Insane script for fun, but the AI won't attack. =
6064 = Hydrolisk: General Inconsistencies =
6094 = Archon_Wing: Ahhh! Aiscript.bin is getting too fat =
6179 = IskatuMesk: PyFNT? =
6200 = poiuy_qwert: FNTGen =
6220 = JH24: Rocky II Zerg and Protoss AI (Updated 02/02/12) = Rocky II Zerg and Protoss AI (Updated 02/02/12)
6243 = Hydrolisk: Carrying Capacity =
6288 = ascension1223: PyDat =
6306 = ChaosIsHarmony: Mac OS X - Almost got it working... =
6355 = lowerlogic: How to finish BWAPI =
6372 = SCFAN: Adding interceptors to Terran battlecruisers =
6383 = Symmetry: AI researching unused tech? =
6418 = Dominus Sacerdus: PyMS Doesn't load, please help! =
6448 = a_of_s_t: Working on 1.15.1 =
6449 = Archon_Wing: Entropy III v1.0 RC4 (Updated 2/19/10) =
6457 = Lord_Jeremy: PyDAT Problems =
6491 = IskatuMesk: PyGOT and making 7v1 fixed positions =
6656 = jimfisher: Help with running mods for MacBook Pro =
6687 = SCFAN: About line splash. =
6706 = Heinermann: Start planning your scripts! =
6711 = bajadulce: 1.16.1 Fgraft exe edits = 1.16.1 Fgraft exe edits
6765 = lowerlogic: BWAPI Manual and Example AI Module are up =
6800 = lowerlogic: BWAPI Add-on Ideas =
6843 = Whiplash: Looking for an AIscripter =
6883 = Archon_Wing: AI Replay Database and Replay Maker Guide =
6929 = bajadulce: BWAIWar = BWAIWar
6930 = Myk: Myk's AI 3.5 = Myk's AI 3.5
6958 = pandut: SCAI Editor Problems... =
6970 = scartanis: Can we make another Arbiter? =
7000 = Vash: Hello, Can you help me with Infestation? please =
7013 = AoP)Telmata(: Need help with my litle AI Script =
7019 = pandabb: Panda AI 0.2 =
7169 = tulliphunter: how to create start locations for custom AI =
7209 = Myk: How to Attack Expand and Build in a loop? I can't figure it out... =
7211 = pakodestroyer: Problems with PyMS v1.2.1 =
7249 = Archon_Wing: PYAI quick start guide =
7232 = haferflocken: General UMS Questions =
7260 = Kryose: Questions regarding AI Scripting - Ongoing =
7272 = eveo: Insane AI =
7275 = Flexo: UMS Computer AI =
7277 = Heinermann: REQUEST: Sample AIScript snippets (PyAI) =
7279 = Myk: High Powered Mutants - An Insane AI for the Insane! = High Powered Mutants - An Insane AI for the Insane!
7280 = Clash: Morphing Hydra To HK -Free Cookies! =
7304 = Heinermann: Big Problem (BWTA Crash) =
7309 = pandut: Zerg AI problem =
7314 = Heinermann: some IScript cases =
7315 = STARCRAFT OC: MPQDraft Issues =
7317 = Heinermann: PYIce Read error =
7322 = Myk: Goto and Waits. How do these work? =
7362 = Heinermann: Update on BWAI (LUA) =
7364 = Heinermann: The direction of BWAPI =
7372 = Heinermann: Multithreading Questions =
7393 = gemo: What is the 'Sprite'? =
7395 = lowerlogic: BWAPI Beta has Arrived! =
7397 = Archon_Wing: Kill_thread =
7417 = Archon_Wing: 2 billion scourges =
7448 = pandabb: First Worker =
7521 = laffo16: AI Script "Terran 12 - Tank Town" not upgrading? =
7534 = pandabb: AI killing its own unit..... =
7543 = Archon_Wing: Terran Cheating Nuking script =
7546 = pandabb: Is it possible to count own units? =
7573 = dr_spork: AI with non-Computer player? =
7589 = Count.Dracula: Gantrithor's AI actions =
7609 = Count.Dracula: Max number of Complex AIs =
7687 = Scoryth: Using custom AIs in a mod =
7702 = Archon_Wing: time_jump =
7715 = mihaio07: computer gg =
7716 = Count.Dracula: <MOD+AI> En_Taro_Protoss =
7734 = Myk: What makes a good Island AI? =
7745 = Myk: New script crashing... =
7774 = Archon_Wing: Generic P Opening Study Script Unleaded Protoss =
7838 = Letus: Mod + Team FFA ? =
7841 = johanhagelback: Starcraft AI competition =
7866 = Count.Dracula: Research causes crash :( =
8023 = bajadulce: PyGrp =
8092 = lennson: Accel_T v1.52 by Equalizer =
8125 = Heinermann: AIIDE 2010 Starcraft Competition =
8148 = miked: Issue compiling ExampleAIModule =
8162 = clckwrk: AI Module: onAddUnit ? =
8168 = maxxjr: Getting started question: Unattended Starcraft games? =
8174 = bajadulce: BWAI Launcher Support/Bug Report =
8178 = pfisch: Anyone else using the java proxy? =
8179 = pfisch: Question about enemy cloaked units =
8191 = butter: Detecting psi storm =
8199 = blueblimp: Help: Right-clicking on enemy sometimes does not issue attack command =
8202 = 4mile_chaser: API vs. factory internal engine =
8236 = dgriff: Unit Commands =
8249 = clckwrk: Building Placement =
8255 = clckwrk: BWAPI IRC Channel =
8262 = bajadulce: BWAPI Replays & Videos =
8286 = morgawr: Help regarding unit selections =
8307 = blueblimp: Playing AIvsHuman and AIvsAI =
8354 = Drachlen: PHP Bot =
8357 = ipiggg: Maybe Unit.setRallyPosition(Position) not work =
8376 = dgriff: Example AIs (source attached) =
8400 = Myk: Looped training a dead end? =
8448 = silosy: Scripting help? =
8518 = bautile: BWAI in windowed mode =
8526 = gemo: about getFrameCount() =
8538 = nickruiz: ExampleAIModule and C# proxy =
8557 = AngelIsrafel: What to use.. =
8559 = Echo 8: Question about BW::Unit struct =
8572 = silosy: AI vs AI Mirror Matchups =
8576 = TassadarZeratul: Tileset crash =
8586 = bajadulce: The Erratum awaken! =
8612 = Nai: Function offsets =
8621 = Vash: sprite limit expander =
8631 = terminalinsanity: AI is controlling my team?! =
8640 = MHefny: Versions Conflicting =
8644 = bugking: chaoslauncher error =
8654 = Derqua: PyGOT Help =
8658 = aip: Want to play against my own AI =
8661 = awegawef: Attacking Enemy Units and Fog of War =
8666 = Derqua: AI + general modding help needed =
8680 = jimrandomh: Interacting with Starcraft's rendering code =
8683 = krmenadla: Disable pathfinding and auto-attack =
8684 = krmenadla: Detecting units under attack =
8788 = zcxvbn: Brood War speed hack? =
8797 = IskatuMesk: ZAPOC 7.4 + Mighty Crusader 1.5 (Top post) =
8802 = wildmagic: Is user interaction possible ? =
8803 = krmenadla: Unit pointers =
8814 = Archon_Wing: Mirage Coordinator 1.7-- Extreme Protoss and Terran Cheating AI =
8887 = nickruiz: BWAPI::Unit* pointer not returning correct address =
8891 = yggdrasil: iscript crash. Help? =
8941 = yggdrasil: rally point troubles =
8946 = poiuy_qwert: ProTRG v1.1 =
8984 = The Watcher: Spell creation tutorial? =
8990 = Derqua: Unofficial Map Thread =
8997 = hero080: How can I build BWAPI in debug mode =
9051 = yunharla3000: yunharlas zerg ai =
9056 = bajadulce: Iscript syntax/structure question =
9110 = Myk: AI spy - enemyowns_jump =
9112 = Derqua: Help needed on a basic AI =
9128 = Boxsmith: Running mods with chaoslauncher =
9139 = Relaunch: AI does not attack =
9149 = Nuclear: BWTA crashes? =
9150 = zcxvbn: Unit::getTrainingQueue() not working =
9181 = sqlitebot: BWAIWar vs. BWAPI =
9183 = dablak: Genetic Algorithm =
9215 = marcmad: downgrade? =
9226 = Derqua: War Hammer AI =
9288 = Archon_Wing: Free for All GOT template =
9315 = marco.roc: BW AI + UMS map + Multiplayer [The Black Beast] =
9323 = perpetual: Relentless AIscript =
9331 = Nuclear: Problem, building BWAPI source? =
9360 = hamsterofdeath: how to run the java proxy? =
9368 = hamsterofdeath: get it running for dummies =
9414 = pandut: Battle Ready with AI! =
9429 = Aldaris2: Heroes skills computers =
9435 = fkstarr: Reading and Saving Text Files in BWAPI =
9443 = Nuclear: Get a Siege Tank's cooldown? =
9474 = Myk: I've got 2 potential AI projects - Giev Feedback plz =
9509 = LaSaGa: Multithreading =
9537 = briglass: Select Unit (as a user would)? =
9541 = chippydip: Walkability and Collision Detection =
9547 = syhw: Seems like there is a bug in BWTA's PathFinding =
9549 = newbie_toy: Very very beginner question about empty project =
9553 = Lanthanide: Lurker AI in regular Starcraft BW scripts =
6821 = bajadulce: PEAI Latest News - Updates - Discussion =
9582 = Xpenguin17: What is the most challenging bot? =
9595 = Minifig3D: BWAI 3.1 on 64-bit Windows 7 =
9599 = Myk: A Starcraft MUAI project =
9602 = psychowico: Getting worker current mineral =
9607 = briglass: Find nearby units? =
9610 = fkstarr: Speeding up Replays =
9613 = Xanthus: AI vs AI - how?? =
9624 = chriskrass: noob request for help =
9625 = matefkr: PyDAT v1.11 (windows exe) bug =
9626 = briglass: BWAI Launcher + BWAPI + Custom MPQ? =
9634 = rasdasd: Curious Nub needs help with some basics =
9639 = Captndan: Java ProxyBot (Basic Exploration) =
9645 = sdd: How do I know its working? =
9659 = daan: Is the effect of training/morphing always immediate? =
9663 = coolpotatoes: can't install PIL =
9666 = bubli1: python and mac issues =
9680 = grooovie: Config BWAPI_BETA_3.0.3 for .NET developer =
9681 = grooovie: Progress =
9686 = bajadulce: Hero Mod (Development) =
9697 = modmaster50: Locating and attacking an enemy base? =
9702 = Jozeficus: Campaign AI =
9716 = newbie_toy: JBridge with Can't get window rect =
9728 = fkstarr: How does the built-in AI in Brood War work? =
9733 = DeathEagle: Java proxy, how to get a units cooldown period? =
9734 = Taranok: Why am I getting dropped? =
9738 = DeathEagle: Compiling BWAPI =
9742 = Pygon: BWAPI Client + Release + Visual Studio 2008 -> error C1047 =
9743 = Pygon: loading maps from BWTA Results.rar =
9752 = Heinermann: Native Starcraft Pathing support thread =
9753 = Heinermann: AIIDE 2010 Competition results =
9754 = Heinermann: Game Situations for your bot =
9758 = wwilkinson: Is there a way to hardcode lobby slots to be computer players? =
9759 = Heinermann: Default Computer behaviour =
9764 = Heinermann: Multiple Instance support thread =
9768 = wwhlj82: where to download the AI and how to use? =
9791 = Bombs: Fixed Position and AI =
9796 = Heinermann: [Request] Icon/Banner =
9807 = momosimo: BWAPI question =
9808 = Bombs: How to make a survival map with mobs waves =
9830 = Heinermann: Use Map Settings requests =
9845 = Ginger Ministrel: Two races in one =
9852 = rasdasd: Livestream Account Opened =
9862 = krasi0: "BWAI crashes in some expand routine" =
9885 = bajadulce: General Plugin Template Project Help-Discusssion =
9886 = Heinermann: PyTILE problem =
9895 = smallbox: Why do I get Runtime Error When using any of the DLLs? =
9905 = bugking: neutral unit and distruption web problems =
9915 = bugking: my solution for stuck at narrow choke =
9934 = epileptic: BWAPI game state =
9937 = murph: Direct hp editing =
9940 = DeathEagle: Multiplayer using BWAPI client on two computers =
9942 = DeathEagle: Couldn't find revision module (1914.dll) =
9945 = Rlentle2s: BWAI Launcher & Battle.net =
9946 = pastelmind: PyAI Corrupts My Scripts =
9950 = poiuy_qwert: Plugin Info =
9966 = abhisheknage: Idle SCV to gather minerals =
9972 = abhisheknage: build order bwapi =
9984 = bajadulce: Gundam Century updated for 1.16.1 =
9985 = Myk: Melee triggers =
9991 = ragnar: UCBerkley Overmind vs. human =
9995 = Undermind3k: Help unit doesn't use nuke? =
9997 = krasi0: Running your BWAPI vs itself =
9999 = pandut: Unknowns =
10005 = Undermind3k: old BWAI mods? =
10015 = murph: Primitive modding example =
10027 = Myk: How to update old scripts? =
10031 = ivanwan: when can we play with BWAPI AI?? =
10032 = kikoso: UnitCreate, UnitDiscover and UnitShow at the same time =
10039 = brent: Anyone using BWTA? =
10041 = bajadulce: UMS WoD Syndrome =
10065 = jackpot007: Star Wars Open Rebellion =
10066 = poiuy_qwert: I see you BWAI.com! =
10077 = Hercanic: STF =
10091 = Drakiazuu: Complicated Mod, little help? =
10109 = Drakiazuu: Editing Ingame Interface =
10128 = pastelmind: PyAI bug - does not accept custom units.dat/upgrades.dat =
10132 = TheBlueGnu: BWAPI Eisbot java files, packages and compiling =
10157 = Drakiazuu: Domination =
10180 = Flexo: Spider mines as a controlable unit? =
10183 = murph: Trigger query frequency =
10188 = TheBlueGnu: Java code in eclipse doesn't work - 2 questions =
10194 = Heinermann: BWAPI 3.6 =
10209 = Laccolith: Auto Host on ICCup =
10220 = Undermind3k: morphing buildings? =
10243 = GenFrogKing: How to Get Started making your own AI... =
10247 = krasi0: Bot tournament on ICCUP (Finished) =
10250 = Arcanes_Lutarez: firegraft plugin help =
10276 = SimonC: GUI for a C++ bot =
10292 = TheBlueGnu: Getting the ai to make buildings in C++ =
10295 = TheBlueGnu: BWSAL 0.9.11 compatibility BWAPI 3.6? =
10296 = TheBlueGnu: BWAPI::TilePositions width and height? =
10320 = TheBlueGnu: Game hangs when new command makes SCV =
10322 = TheBlueGnu: Multiple BWAPI AI's + Menu automation =
10323 = TheBlueGnu: My AI dll as debug - wierd errors =
10325 = maru_devera: Help with getting started =
10332 = TheBlueGnu: BWAPI 3837 Bug Fixes - Memory leaks =
10335 = pastelmind: Linear (Tangential) Splash =
10336 = Stealthy71088: AI vs Campaign =
10340 = Heinermann: AIIDE2011 tournament has ended! =
10347 = tf.naves: problems to make buildings with the command train () =
10348 = Relurek: Help running AIs =
10370 = mcmillhj: Compile with x64 target =
10373 = mcmillhj: AIModuleLoader.exe has stopped working =
10382 = dachimpy: Starcraft crashes with BWAPI plugin =
10383 = MAD_SOLDIER: A Real Noob just needs Help =
10385 = RavenWolf: GPTP Update to work with 1.16.1 =
10389 = RavenWolf: SC Revolution mod on 1.16.1 =
10391 = matefkr: swithing off default ai of sc =
10411 = ranmakun: help me with bunker terran =
10412 = matefkr: dynamic memory allocation+bwapi = no good? =
10460 = abcdefg: playing against bots multi instance =
10468 = matefkr: BWTA development =
10478 = learmond: Custom starting unit configuration =
10484 = NoWay: is posible to make an AI that helps human when he's attacked? =
10489 = NoWay: I need help with BWAI Launcher =
10492 = bugking: bwapi 3.7 error!!! =
10494 = mcmillhj: Searching for mineral fields gives an empty list =
10496 = abcdefg: bot speed =
10507 = jpanside: New to BWAI =
10521 = ranmakun: simple question... =
10526 = matefkr: BWAPI 1.10 =
10531 = Myk: How do I fix my building placement graphic? =
10533 = matefkr: need starcraft hacking modding help =
10544 = Taranok: help with toss AI =
10584 = krasi0: BWAPI bot matches 24 / 7 = BWAPI bot matches 24 / 7
10589 = Taranok: TaranokAI v1.7 (P) Updated: 1/5/13 = TaranokAI v1.7 (P) Updated: 1/5/13
10618 = SimonC: Using BWAPI with Visual Studio 2010 =
10621 = abcdefg: running client bot =
10640 = breakk: SSCAI 2011 (Student SC AI tournament) has ended! =
10662 = abcdefg: using old revisions =
10676 = swen: Problem using getUnitsInRadius() =
10691 = jpanside: Playing Brood War with BWAPI lines and dots! =
10692 = Myk: Anyone know much about iscript 'Types'? =
10696 = AleXoundOS: Finally got ExampleAIClient compile in Linux! =
10732 = DoMiNaNt_HuNtEr: Playing Without the Launcher =
10737 = Taranok: PyPCX bug =
10773 = TheBlueGnu: Getting back into BWAPI =
10810 = Sahasrahla: SC SUM - StarCraft Super Unit Mod =
10811 = marcmad: bwai launcher help =
10814 = TheBlueGnu: Read map analyser doesn't work =
10825 = marcmad: starting ai vs ai games =
10831 = Taranok: Why does my AI just suck at building probes???? =
10832 = Moonlove: Help! How to start my own AI = Help! How to start my own AI
10843 = Taranok: BWAIWarV = BWAIWarV
10852 = ranmakun: Ultimate Starcraft Broodwar =
10877 = abcdefg: Brood war question =
10909 = Kae: I can see your cloaked units! =
10949 = thiagoh: Build Order module =
10992 = abcdefg: 2012 aiide predictions? =
11007 = Hydrolisk: Various UMS+Modding Questions =
11020 = Taranok: help setting bwapi 3.7.3 = help setting bwapi 3.7.3
11047 = Hydrolisk: Unit Image Changing =
11048 = AleXoundOS: Using BWAPI under Linux / Wine (update) =
11050 = pastelmind: Minor PyTBL Bug =
11051 = Kae: 2012 AIIDE semi-live results =
11068 = Kae: 2012 AIIDE replay packs =
11085 = krasi0: A batch replay parser in a hunt for "interesting" games between bots (or in general)? =
11090 = DaveChurchill: AIIDE 2012 Feedback =
11091 = DaveChurchill: UAlbertaBot - google code project - how to + docs =
11092 = pastelmind: Plugin Examples =
11104 = krasi0: bot krasi0 =
11115 = abcdefg: Bots joining games =
11122 = heavy_metal: Bots that can handle campaign =
11142 = DaveChurchill: Game Lobby Names for "Join by name" =
11154 = DaveChurchill: 2012 Competition Source Code =
11158 = heavy_metal: Maps that BWTA has trouble on =
11200 = bugking: how to detect host game ? =
11221 = krasi0: 85182 bot vs bot replays with the total size of 15.3 GB =
11265 = Kanamorf: BWTA Crash = BWTA Crash
11266 = c3lm4ta: Visual Studio 2008 Release Mode Build Failure = Visual Studio 2008 Release Mode Build Failure
11270 = c3lm4ta: BWTA SVN Status = BWTA SVN Status
11280 = krasi0: krasi0 bot - user defined build orders and more... = krasi0 bot - user defined build orders and more...
11282 = abcdefg: sscai winner predictions =
11312 = Taranok: BWAI.com convert to PhpBB3 status = BWAI.com convert to PhpBB3 status
11323 = Taranok: The PvT project = The PvT project
11326 = krasi0: StarCraft: Brood War Attack Animation Frame Data =
11330 = krasi0: Useful Broodwar strategies =
11348 = krasi0: BWAPI IRC Channel = BWAPI IRC Channel
11349 = krasi0: Using links instead of attaching files = Using links instead of attaching files
11353 = bajadulce: Request new password to activate existing account = Request new password to activate existing account
11355 = Heinermann: AIScript Commands = AIScript Commands
11366 = bajadulce: Registration process proposal/idea to test out. = Registration process proposal/idea to test out.
11372 = bajadulce: HOW TO REGISTER/ACTIVATE YOUR NEW ACCOUNT = HOW TO REGISTER/ACTIVATE YOUR NEW ACCOUNT
11374 = bajatest: I'm NOT a bot! (example) = I'm NOT a bot! (example)
11376 = Kae2: I'm not a bot, goddamit! = I'm not a bot, goddamit!
11393 = emreCanbazoglu: I'm absolutely not a bot!! = I'm absolutely not a bot!!
11394 = bajadulce: NOTE TO ADMIN: How to activate member = NOTE TO ADMIN: How to activate member
11396 = krasi0: D* Lite pathfinding algorithm = D* Lite pathfinding algorithm
11398 = Heinermann: PyMS port to python 3.3? (not exactly working) = PyMS port to python 3.3? (not exactly working)
11405 = Heinermann: PyMS Update = PyMS Update
[/spoiler]

And I need every "first post" to have a topic title before can "rebuild" the forums.
User avatar
bajadulce
Posts: 52
Joined: Fri Feb 01, 2013 7:02 pm

Re: BWAI.com convert to PhpBB3 status

Postby bajadulce » Thu Jan 10, 2013 2:15 am

With subjects included for every 1st post, ALL pages have now been rebuilt and bbcode parsed. Everything should look a hell of a lot better and damn near 100% phpbb converted. I'm sure I missed a few odd smilies in the code.

If you see one let me know and can add it to the converter. They will look like this in posts:

Code: Select all

/cool.gif'' class=''bbc_emoticon'' alt=''B)'' /&gt;


As for the quotes that cite within topics, those would seem to require going back to IPB and fixing there before converting to Phpbb3... I don't have an easy fix for.

BTW, in searching for the internal bbcode of the old boards, I came across this:
http://www.cvedetails.com/vulnerability ... power.html
And you can see the NASTY security hole that took our old website down in December 2012.

Anywho...
The initial conversion over to these boards was extremely disappointing upon launch especially with how screwed up everything was, but in the end turned out ok.

Sorry for all the drama! :roll: :curse:

... We now return to your regularly scheduled program! :D
User avatar
Taranok
Posts: 256
Joined: Tue Sep 07, 2010 9:41 pm

Re: BWAI.com convert to PhpBB3 status

Postby Taranok » Thu Jan 10, 2013 3:47 am

Yay! Looks like forums should be almost back to normal, right?

hehe, december 2012 wasn't the end of the world, just the end of the old broodwarai.com
User avatar
bajadulce
Posts: 52
Joined: Fri Feb 01, 2013 7:02 pm

Re: BWAI.com convert to PhpBB3 status

Postby bajadulce » Thu Jan 10, 2013 7:29 am

That Mayan calendar thing? I was pretty scared myself. :sleep:

Looks like quite a few topics in the middle of Forum #5 (projects), didn't get parsed. Maybe they timed out during the process. Will look into in the coming days.

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