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poiuy_qwert
Posts: 548
Joined: Sun Jan 13, 2008 2:14 am

Postby poiuy_qwert » Sun Nov 22, 2009 9:42 pm

I don't really know anything about those functions, sorry. Your best bet for finding out is probably Heinermann.

Which window/labels? Things should expand/contract when resizing the main window, maybe you just made it too small?
IskatuMesk
Posts: 329
Joined: Wed May 16, 2007 5:57 pm

Postby IskatuMesk » Thu Nov 26, 2009 5:48 pm

This should include a warning that transport wire frames need to match this unit size or game may crash when unloading unit. I had experienced such a crash with ARAI, and it has reappeared in PEAI. For unit sizes of 1, it appears the total size of frame (red in pyGRP) needs to be contained in a 32x32 area. I had a stray pixel on my tank wireframe in which the unit was reduced to a "1" transport space unit. This single stray pixel caused mod to crash.


Does that happen when the AI unloads units?
IskatuMesk
Posts: 329
Joined: Wed May 16, 2007 5:57 pm

Postby IskatuMesk » Fri Nov 27, 2009 6:51 am

Okay. Just making sure - all of the AO units have 1 space, even turrets and stuff that originally never could be transported. But AO transports them all the time and it doesn't crash.

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