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forum.starcraftai.com • PyMS v1.2.1 - Page 10
Page 10 of 15

Posted: Sun Jul 20, 2008 5:22 pm
by a_of_s_t
[quote name='poiuy_qwert' post='4703' date='Jul 20 2008, 08:58 AM']I think i'm going to include a "Set PyMS program as default editor" option for Windows users (maybe mac users too if I find out how to do it). I just testing it on PyAI and it works nice, though now i'll need to get better icons now rather then later :P[/quote]
I demand variable use :P

Posted: Wed Jul 23, 2008 6:27 am
by poiuy_qwert
I decided to go with PyICE, and here is a screenshot:


Edit: Build in script editor:

Posted: Tue Jul 29, 2008 4:27 am
by poiuy_qwert
Ok I released PyMS v0.1d containing many bug fixes and new features, the GUI for PyTRG, and the whole new PyICE.

Posted: Fri Aug 01, 2008 7:12 pm
by matefkr
very nice!

BTW, is there a feature (if not then could you add) to be able to insert hex (or decimal) numbers into iscripts, and-or aiscripts (so actuall numbers not code aliasses and all)?

Posted: Fri Aug 01, 2008 8:23 pm
by matefkr
Bug in PyDAT: the unit attack move ai displayed as die, but if i click on it, it will show the correct option for the unit. however, if i click on another unit, it will show the one which was on the previous unit. If here i click on that dropdownlist again, it will show the correct option again. so say a click on marine, it shows, it is die, then i click on the dropdownlist, it will show guard. after that it keep showing guard, till you click on the dropdownlist again.

i hope i wasn't confusing.

Posted: Sat Aug 02, 2008 3:08 am
by a_of_s_t
PyGRP keeps giving me errors about improper arguement amounts?

Posted: Sat Aug 02, 2008 4:50 am
by poiuy_qwert
[quote name='matefkr' post='4871' date='Aug 1 2008, 03:12 PM']BTW, is there a feature (if not then could you add) to be able to insert hex (or decimal) numbers into iscripts, and-or aiscripts (so actuall numbers not code aliasses and all)?[/quote]
I don't understand this, what do you mean?

[quote name='matefkr' post='4872' date='Aug 1 2008, 04:23 PM']Bug in PyDAT: the unit attack move ai displayed as die, but if i click on it, it will show the correct option for the unit. however, if i click on another unit, it will show the one which was on the previous unit. If here i click on that dropdownlist again, it will show the correct option again. so say a click on marine, it shows, it is die, then i click on the dropdownlist, it will show guard. after that it keep showing guard, till you click on the dropdownlist again.

i hope i wasn't confusing.[/quote]
I understood. Its a weird problem, there seems to be no reason for it happening... I'll keep at it.

[quote name='A_of_s_t' post='4879' date='Aug 1 2008, 11:08 PM']PyGRP keeps giving me errors about improper arguement amounts?[/quote]
Really? How are you running it?

Posted: Sat Aug 02, 2008 10:47 am
by matefkr
[quote name='poiuy_qwert' post='4881' date='Aug 2 2008, 05:50 AM'][quote name='matefkr' post='4871' date='Aug 1 2008, 03:12 PM']BTW, is there a feature (if not then could you add) to be able to insert hex (or decimal) numbers into iscripts, and-or aiscripts (so actuall numbers not code aliasses and all)?[/quote]
I don't understand this, what do you mean?

[/quote]

i mean that i want to write some iscript parts in hex (or decimal), with the usage of your editor (not using a hexeditor). so if i add some new opcode to iscript, i can implement it easily. also, if i insert labeals after those new opcodes, it should place the iscript offset of label correctly. for example, i have a new opcode 0x45, which jumps to a label if target is zerg, another if target is terran, another if target is protoss. so it should be implementable like this:

0x45 zergtarget terrantarget protosstarget

Posted: Sat Aug 02, 2008 4:31 pm
by poiuy_qwert

Posted: Sat Aug 02, 2008 9:13 pm
by matefkr
k i see.