PyMS v1.2.1
- poiuy_qwert
- Posts: 548
- Joined: Sun Jan 13, 2008 2:14 am
- poiuy_qwert
- Posts: 548
- Joined: Sun Jan 13, 2008 2:14 am
Very odd. Can i get the full error report?
Next release will have a FNT editor (unencrypted fonts only). Currently opening and saving are done, and here is an example font8.fnt export:
[spoiler]
[/spoiler]
Edit: Ok here is what PyFNT looks like currently. For now the plan is to only let you preview characters, and export to/import from bmp's to edit the font. Later there may be the possibility of have basic MSPaint like editing features, but they would be very basic so I dont really see the point. Anyway here you go:

Next release will have a FNT editor (unencrypted fonts only). Currently opening and saving are done, and here is an example font8.fnt export:
[spoiler]

Edit: Ok here is what PyFNT looks like currently. For now the plan is to only let you preview characters, and export to/import from bmp's to edit the font. Later there may be the possibility of have basic MSPaint like editing features, but they would be very basic so I dont really see the point. Anyway here you go:

- poiuy_qwert
- Posts: 548
- Joined: Sun Jan 13, 2008 2:14 am
- BroodKiller
- Posts: 25
- Joined: Sat May 19, 2007 4:34 pm
- poiuy_qwert
- Posts: 548
- Joined: Sun Jan 13, 2008 2:14 am
- poiuy_qwert
- Posts: 548
- Joined: Sun Jan 13, 2008 2:14 am
I'm glad you like it 
The bwscript.bin scripts are displayed in the main windows list along with the other scripts, its just has "BW" in the second column. You edit them like any other script, the difference is the header uses the bwscript keyword instead of aiscript, so instead of:
it would be:
Also just so you know, it is not possible to externally jump from aiscript to bwscript or vise-versa, so you'll probably have to put one of P/Z/TMCx and all related scripts in bwscript.bin, then the rest in aiscript.bin. The problem is I don't even know if starcraft allows you to put those scripts in bwscript.bin, but im guessing it will be fine.

The bwscript.bin scripts are displayed in the main windows list along with the other scripts, its just has "BW" in the second column. You edit them like any other script, the difference is the header uses the bwscript keyword instead of aiscript, so instead of:
Code: Select all
MYAI(0,000,aiscript):
it would be:
Code: Select all
MYAI(0,000,bwscript):
Also just so you know, it is not possible to externally jump from aiscript to bwscript or vise-versa, so you'll probably have to put one of P/Z/TMCx and all related scripts in bwscript.bin, then the rest in aiscript.bin. The problem is I don't even know if starcraft allows you to put those scripts in bwscript.bin, but im guessing it will be fine.
- poiuy_qwert
- Posts: 548
- Joined: Sun Jan 13, 2008 2:14 am
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