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Posted: Mon Feb 25, 2008 2:14 am
Whee! Wait, using -e wont include the extra definitions in the aiscript file right?
Posted: Mon Feb 25, 2008 2:21 am
No they wont.
Posted: Wed Jul 09, 2008 9:59 pm
You mean StarCraft said in game that the parameter was incorrect, but only in melee? Thats weird, I've never tested wavs in melee, and I havn't really checked if wav's were being saved correctly. But if it plays correct in UMS is sounds like its being compiled correctly, so im not sure whats up. I'll take a look at your map and example later tonight when i got time.
Posted: Thu Jul 10, 2008 12:11 pm
IIRC, the trigger action for playing a sound requires a text string. I don't remember whether it was possible to use text strings in triggers on non-UMS game modes.
Posted: Thu Jul 10, 2008 4:10 pm
Oh yeah, it does... When compiling to a GOT/TRIG compatable *.trg it strips the string and "should" disable the PlayWAV trigger. Try decompiling the trigger file, if the PlayWAV isn't disabled then I havn't properly done that (or i'll just do it later tonight when i have time). But yeah, it is not possible to play WAVs using GOT *.trg's. Sorry
Posted: Sun Sep 28, 2008 4:16 am
Hmm, I don't understand what you mean about Mojo and Artanis, but yeah the default string for leaderboard part is bugged (String 0 is not a valid string for anything else, I didn't realize its used for leader boards). That will be fixed for the next release, thanks!
Posted: Sun Sep 28, 2008 5:56 am
Ok odd... I'll look into it, thanks!
Yeah, it seems the gui toolkit doesn't do the right click menu for me so i'm making it myself.