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Re: Help. PyAI not working as it did in older version?
Posted: Thu Feb 07, 2013 8:12 pm
by SilverG
Re: Help. PyAI not working as it did in older version?
Posted: Thu Feb 07, 2013 8:15 pm
by bajadulce
Re: Help. PyAI not working as it did in older version?
Posted: Thu Feb 07, 2013 10:39 pm
by SilverG
the syntax errors were fixed, but still nothing. I want it to run on any game mode, be it melee, free for all, top vs bottom etc.
Re: Help. PyAI not working as it did in older version?
Posted: Thu Feb 07, 2013 10:50 pm
by super1
From the code that you have pasted I see that you have " groundmap_jump(TGM 000)", and just below there is a block named " --TGM 0000--".
If you were trying to make it jump to there, be sure to have the same names (the first is a "0" shorter).
Re: Help. PyAI not working as it did in older version?
Posted: Thu Feb 07, 2013 10:53 pm
by bajadulce
Re: Help. PyAI not working as it did in older version?
Posted: Fri Feb 08, 2013 6:11 am
by SilverG
Oh. . . thx for the advice
Btw what is a Vanilla AI?
Re: Help. PyAI not working as it did in older version?
Posted: Fri Feb 08, 2013 10:47 am
by krasi0
Probably they mean the built-in AI by Blizzard
Re: Help. PyAI not working as it did in older version?
Posted: Fri Feb 08, 2013 11:47 am
by SilverG
Oh. . . thaaaaat. . .

Well just to inform you. . . I've FINALLY implemented the (Terran) AI that I've been working on, and it works.
Re: Help. PyAI not working as it did in older version?
Posted: Fri Feb 08, 2013 1:20 pm
by krasi0
any show off videos?
Re: Help. PyAI not working as it did in older version?
Posted: Fri Feb 08, 2013 1:47 pm
by super1
Vanilla is a term used by the community to represent the original Srarcraft without the expansion BroodWar.
Your script (TMCu) would have been recognized in Starcraft, but not in BroodWar.