TvZ results UPDATED!!
The best Terran in TvZ is
both Equalizer! It's almost unstoppable!
The best Zerg in TvZ is
Myk Z! It was pretty safe all game. Most early attacks from T did not do much because of the sunken colonies, and 2base ultra seemed super effective.
Some conclusions:
Zergs in general were able to get a way with 1-2 early expansions, none of the Terran AIs really did a quick marine rush, although some did a rather quick attack (ex: Baja).
Ground Zero was in general better for Terran, because the 3rd base was much easier to defend. It did have some more epic games.
BWAIWarV
- Taranok
- Posts: 256
- Joined: Tue Sep 07, 2010 9:41 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
[quote name='Equalizer' date='02 July 2012 - 11:34 AM' timestamp='1341246846' post='10942']
I wonder how my (now rather ancient) script, Accel_T fairs considering that at its time it was at least decent.
Also anyone know how these improved scripts stack up against the more complex AIs that use BWAPI? (disabling exploits such as worker luring of course)
[/quote]
I guess I didn't find your script, I'll just add it later to charts later.
I'm not sure, Krasi0 did make a few videos of his AI against some Zerg AIs on his Too bad they're all Zerg AIs though. Maybe you can get him to make some more, but he seems rather focused on TvZ mech builds.
Btw, do you plan to do any more Ai modding?
I wonder how my (now rather ancient) script, Accel_T fairs considering that at its time it was at least decent.
Also anyone know how these improved scripts stack up against the more complex AIs that use BWAPI? (disabling exploits such as worker luring of course)
[/quote]
I guess I didn't find your script, I'll just add it later to charts later.

I'm not sure, Krasi0 did make a few videos of his AI against some Zerg AIs on his Too bad they're all Zerg AIs though. Maybe you can get him to make some more, but he seems rather focused on TvZ mech builds.
Btw, do you plan to do any more Ai modding?
-
- Posts: 83
- Joined: Wed Sep 23, 2009 3:49 am [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
[quote name='Taranok' date='02 July 2012 - 10:56 PM' timestamp='1341294960' post='10943']
I guess I didn't find your script, I'll just add it later to charts later.
I'm not sure, Krasi0 did make a few videos of his AI against some Zerg AIs on his Too bad they're all Zerg AIs though. Maybe you can get him to make some more, but he seems rather focused on TvZ mech builds.
Btw, do you plan to do any more Ai modding?
[/quote]
I've looked at the videos by Krasi0; the micro advantage of BWAPI AI agents over BWAI scripts is pretty obvious but it is interesting that one of the BWAI agents could still pull off a win though macro powers (mass zergling).
I'm considering trying to create a BWAPI AI agent but it is concerning that a lot of other people have worked on the problem and yet the bots still seem a rather long ways from consistently giving human players a tough time (ref. AIIDE SC AI competitions 2010/2011).
Alternatively, I might try and see how hard it is to create BWAI scripts designed to take down existing BWAPI AI agents.
I guess I didn't find your script, I'll just add it later to charts later.

I'm not sure, Krasi0 did make a few videos of his AI against some Zerg AIs on his Too bad they're all Zerg AIs though. Maybe you can get him to make some more, but he seems rather focused on TvZ mech builds.
Btw, do you plan to do any more Ai modding?
[/quote]
I've looked at the videos by Krasi0; the micro advantage of BWAPI AI agents over BWAI scripts is pretty obvious but it is interesting that one of the BWAI agents could still pull off a win though macro powers (mass zergling).
I'm considering trying to create a BWAPI AI agent but it is concerning that a lot of other people have worked on the problem and yet the bots still seem a rather long ways from consistently giving human players a tough time (ref. AIIDE SC AI competitions 2010/2011).
Alternatively, I might try and see how hard it is to create BWAI scripts designed to take down existing BWAPI AI agents.
- Taranok
- Posts: 256
- Joined: Tue Sep 07, 2010 9:41 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
[quote name='Equalizer' date='03 July 2012 - 10:12 PM' timestamp='1341371550' post='10944']
I've looked at the videos by Krasi0; the micro advantage of BWAPI AI agents over BWAI scripts is pretty obvious but it is interesting that one of the BWAI agents could still pull off a win though macro powers (mass zergling).
I'm considering trying to create a BWAPI AI agent but it is concerning that a lot of other people have worked on the problem and yet the bots still seem a rather long ways from consistently giving human players a tough time (ref. AIIDE SC AI competitions 2010/2011).
Alternatively, I might try and see how hard it is to create BWAI scripts designed to take down existing BWAPI AI agents.
[/quote]
Yeah, I believe current bots are still at around D rank level on iccup.
If you wanted to make a challenging AI, why did you make a noncheating script?
I also want to test some BWAI vs BWAPI matches, but I need to figure out how to set that up... I've not had much experience with BWAPI or C++.
I've looked at the videos by Krasi0; the micro advantage of BWAPI AI agents over BWAI scripts is pretty obvious but it is interesting that one of the BWAI agents could still pull off a win though macro powers (mass zergling).
I'm considering trying to create a BWAPI AI agent but it is concerning that a lot of other people have worked on the problem and yet the bots still seem a rather long ways from consistently giving human players a tough time (ref. AIIDE SC AI competitions 2010/2011).
Alternatively, I might try and see how hard it is to create BWAI scripts designed to take down existing BWAPI AI agents.
[/quote]
Yeah, I believe current bots are still at around D rank level on iccup.
If you wanted to make a challenging AI, why did you make a noncheating script?

I also want to test some BWAI vs BWAPI matches, but I need to figure out how to set that up... I've not had much experience with BWAPI or C++.
-
- Posts: 83
- Joined: Wed Sep 23, 2009 3:49 am [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Interesting that my script still does well against Protoss considering it was mostly designed to fight Zerg.
(If we tested mirrors I'm almost certain it would do badly at TvT)
Is there anything that can be done about the observer's buildings in the test maps? They mess up the attacks of the AIs quite often.
(If we tested mirrors I'm almost certain it would do badly at TvT)
Is there anything that can be done about the observer's buildings in the test maps? They mess up the attacks of the AIs quite often.
- Taranok
- Posts: 256
- Joined: Tue Sep 07, 2010 9:41 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
[quote name='Equalizer' date='06 July 2012 - 05:30 PM' timestamp='1341613837' post='10952']
Interesting that my script still does well against Protoss considering it was mostly designed to fight Zerg.
(If we tested mirrors I'm almost certain it would do badly at TvT)
Is there anything that can be done about the observer's buildings in the test maps? They mess up the attacks of the AIs quite often.
[/quote]
I haven't finished testing TvZ, maybe it will win that too!
You can easily get rid of the observer. Assuming you know how to use WinMPQ (and have it), download melee.trg in this . Then add it to patch_rt.mpq in your Starcraft folder. Add melee.trg to the triggers/ folder. Keep a backup patch_rt.mpq (in case you ever play online).
Also TvP is now pretty easy for T it seems, unless P is super cheesy and goes for DTs. I think P AIs need reavers now, although they're not good for attacking...
By the way, I think your AI crashed on the TvZ Ground Zero Equalizer vs Avance Match. I'm not sure which bot crashed, but I'll just guess your crashed, because Avance has never crashed before (not that I've seen yours crash before).
Interesting that my script still does well against Protoss considering it was mostly designed to fight Zerg.
(If we tested mirrors I'm almost certain it would do badly at TvT)
Is there anything that can be done about the observer's buildings in the test maps? They mess up the attacks of the AIs quite often.
[/quote]
I haven't finished testing TvZ, maybe it will win that too!

You can easily get rid of the observer. Assuming you know how to use WinMPQ (and have it), download melee.trg in this . Then add it to patch_rt.mpq in your Starcraft folder. Add melee.trg to the triggers/ folder. Keep a backup patch_rt.mpq (in case you ever play online).
Also TvP is now pretty easy for T it seems, unless P is super cheesy and goes for DTs. I think P AIs need reavers now, although they're not good for attacking...
By the way, I think your AI crashed on the TvZ Ground Zero Equalizer vs Avance Match. I'm not sure which bot crashed, but I'll just guess your crashed, because Avance has never crashed before (not that I've seen yours crash before).
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Who is online
Users browsing this forum: No registered users and 1 guest