BWAIWarV

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Equalizer
Posts: 83
Joined: Wed Sep 23, 2009 3:49 am

Postby Equalizer » Fri Jul 27, 2012 3:41 pm

I wish I could figure out how to make mech work in TvP.

My current version when it doesn't loose to zealot rushes it ends up loosing ~60 supply for every ~20 protoss supply lost in battles. :lol:
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Taranok
Posts: 256
Joined: Tue Sep 07, 2010 9:41 pm

Postby Taranok » Fri Jul 27, 2012 4:33 pm

Some simple observations from BWAIWARV:

- Z seems pretty hopeless against a good P script
- Ultras seem the best way to go against T
- Reavers are actually really effective in defending, kills marines, hydras, lings in one shot
- TvP matches seem to be the most balanced at the time
- bases after natural were really hard to defend on Cloud Kingdom
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Taranok
Posts: 256
Joined: Tue Sep 07, 2010 9:41 pm

Postby Taranok » Mon Jul 30, 2012 6:12 am

[quote name='Equalizer' date='27 July 2012 - 10:41 AM' timestamp='1343403686' post='11018']
I wish I could figure out how to make mech work in TvP.

My current version when it doesn't loose to zealot rushes it ends up loosing ~60 supply for every ~20 protoss supply lost in battles. :lol:
[/quote]

what build order are using? I'm just wondering because I might build my own... I'm thinking 1 Rax FE, it won't be good against a human, but it might be ok. (I don't believe the AI is smart enough to use dragoon range to outrange a bunker).

everything seems just so fragile with a mech opening. seems like a 9-10 minute attack could easily wipe out defenses.

Maybe a small bio force into mech? Although I think most maps don't have the building space to suffice 2 to 3 extra barracks...
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Taranok
Posts: 256
Joined: Tue Sep 07, 2010 9:41 pm

Postby Taranok » Tue Sep 18, 2012 3:11 am

I love how in the topic for Accel_T it says:

What AccelDefault T isn't:
An AI that will beat a person or another AI designed to win 1v1.
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Taranok
Posts: 256
Joined: Tue Sep 07, 2010 9:41 pm

Re: BWAIWarV

Postby Taranok » Sat Feb 02, 2013 11:57 pm

Some random statistics per matchup from BWAIWarV. They exclude any Blizz AI, and do not account for scores from "cheesy" scripts (Myk/Panda ZvP, Myk P).

PvT: 48-48, 50%
TvZ: 63-33, 65.63%
ZvP: 25-76, 75.25%

Obviously Zerg is the weakest, losing significantly to both races, especially Protoss, because zealots so OP (and storms too)! I wonder what would happen if hydras and lings got a speed and HP boost.
Easily the most even matchup is PvT, where it's dead even.

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