arbiter placement ideas
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.... yes they use stasis... Just watch at the oldest racine AI, it's like mass stasis. Really annoying. They use it when they're in the attack group, and they use it if they got place guard, and defense use, and the tech done. for example when you attack a expansion they'll come and help with arbiter usually and stasis your stuff.
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the computer hardly uses ensnare because after it gets broodlings it stops. if it doesn't get that upgrade, it uses broodlings though.
The computer uses recall too, but if it has stasis it mostly uses that tho.
Computer wont use consume, even when researches. nor will it use nydus canals, even if built.
The computer uses recall too, but if it has stasis it mostly uses that tho.
Computer wont use consume, even when researches. nor will it use nydus canals, even if built.
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I have to say, I've seen arbiters do stasis quite a lot of times (and they are also smart enough to call in troops for finishing off the units caught in a stasis (damn pretty smart wheh
)
but recall... nahnever seen them do this.
But is this true that when a "train # arbiter" when preceded with "plce_guard arbiter 0" will make arbiters work fine? i.e. also attack with regular weapon?
if so, doe this also work for observers when given a weapon?
if this is true this way I can get my Talon even stronger

but recall... nahnever seen them do this.
But is this true that when a "train # arbiter" when preceded with "plce_guard arbiter 0" will make arbiters work fine? i.e. also attack with regular weapon?
if so, doe this also work for observers when given a weapon?
if this is true this way I can get my Talon even stronger

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