[quote name='Taranok' date='29 November 2012 - 03:11 PM' timestamp='1354230674' post='11256']
I think getting +armor is better since really the units never have time to recharge shields in battle. +1 armor affect 100 of your health, while shields affect 60 of your health, so in general armor is better. It's also cheaper as well. Probably after armor you can get shields.
Something to note though is that if a marine is being attacked by a zealot with no weapon upgrades, if the medic is healing the marine, then the Zealot will never kill the marine. The medic heal rate is just too fast.
The easiest way to stop M+M rush (at least that I found, this is what my AI does right now) is just build 3-4 cannons with some zealots. Cannons are better than dragoons vs M+M because Dragoons have explosion damage, so you only get something like 10-11 damage per shot (because Marines are light), while cannons do 20 damage no matter the type of unit. Using a reaver into expand is probably a bit safer, but definitely slower.
I wonder about FFE vs Terran? Lol, usually that's versus Zerg. I doubt it's too reliable since the AI doesn't really know how "sim city".
Dragoons are almost like 90% useless. It's just that once you build too many zealots the ones in the back spend too much time trying to find a position to attack, and so dragoons become slightly more effective.
You might need to fix the special symbols and stuff

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For option B, do you get any upgrades like reaver damage, and do you get shuttles?
If you use the new entropy.exe high templar storms can be more useful. Although I don't know how much you like it.
Reavers are likely the best choice. You can easily turtle through the middle game while getting upgrades, which probably puts you in a better spot for the later stages of the game, compared to the others.
Or you could just pick tiny maps like Blood Bath and then 2 Gate

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Somehow I've noticed the better performance of cannons vs. goons for a long time, but failed to notice that they use a different damage type.
I didn't upgrade any part of the reaver or even get shuttles. It's funny but, as slow as those crawl across the map, it ends up helping when the bio armies come across them and half of them get blown up by a scarab burst.
One script got a robotics facility at each expansion. The comp was always low on cash and the armies were smaller, but it had no problems with bio armies until the ghosts showed up. Or just write the script better so Terran never gets that far, hehe.

[quote name='krasi0' date='29 November 2012 - 11:49 PM' timestamp='1354261765' post='11257']
and how about vs a terran going mecha, like my bot? MMs is not that popular build vs Protoss anyway.
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If mech worked then we wouldn't play around with MM. It's really broken. Really, it's a surprise that the AI works at all.
