TaranokAI v1.71 (P) Updated: 1/6/13

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Taranok
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Postby Taranok » Sat Jan 28, 2012 9:57 am

hmmm.... I think the AI i'm watching is different from the one you were playing. The AI you played was the one on the first post, correct?

Because when I look at the replay using the txt file from the top post it has you losing at 15 mins, which doesnt make sense.

My AI rewrite is going pretty good, should be way better than previous 1.04. Maybe release in next week or so?

EDIT: Been way more busy, tired, than I thought I would be...:o

EDIT 2: ALMOST THERE!!!
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Taranok
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Postby Taranok » Mon Feb 13, 2012 3:32 am

YAYAYAYAYAYAY v1.1 is here!!!!!!!!

uploaded to main post!!!

much better than previous versions.
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Archon_Wing
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Postby Archon_Wing » Mon Feb 13, 2012 12:48 pm

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JH24
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Postby JH24 » Mon Feb 13, 2012 3:32 pm

Awesome! I've downloaded it, hopefully I'll get a chance to play tonight. Looking forward to it. :)
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Taranok
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Postby Taranok » Fri Feb 17, 2012 11:54 pm

v1.11 up!

I increased the priority of workers, but I don't know if it made any effect.

2nd attack now arrives earlier. This is obviously good for the reason its earlier, but also helps to put pressure on zerg going into its 3rd base.

My record on Scout vs Muta is 1:31 with 6 scouts left. /rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' />
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JH24
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Postby JH24 » Sun Feb 19, 2012 1:52 pm

I'm sorry for my late reply, the last week has been a bit hectic for me.


I've uploaded two replays for you, I'll add more replays in the coming days. They are (for now) 1vs1. I 've really tried but I wasn't able to beat your AI 1vs2. It's really strong and the variety of (early) attacks really keep you on your toes. I like how it keeps up the pressure so well. Good job. :)


One thing I noticed is that the AI doesn't seem to make use of the High Templar's Psionic Storm. It could be more deadly if the AI could use it, in order to thin out the Zerg forces.

The other thing I noticed is that the AI doesn't seem to group its forces. It sends them to the opponent in a single line, this could make them more vulnerable to for example Lurkers.


[attachment=3006:ByzantiumTaranok1.11.rep]

[attachment=3007:SilverwingTaranok1.11.rep]
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Taranok
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Postby Taranok » Mon Feb 20, 2012 1:32 am

Thanks for reps.

I really don't know what to think of Psionic Storm. In the first v1.0, it actually used it significantly in attacks, but the version I have with the later attacks, it doesn't storm at all. Actually I have not seen a storm being utilized at all... Maybe it's not getting researched at all? I put the command in but maybe the priority is too low? I'll check.

I'm still trying to get its 2nd attack earlier.

It sends units in through a line because I couldn't get attack_do() to work the first time I tried it and I was kind of lazy to figure out. I'll try it again.

I need to figure out better expansion defense...
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Archon_Wing
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Postby Archon_Wing » Mon Feb 20, 2012 3:08 am

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Postby JH24 » Mon Feb 20, 2012 6:32 pm

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Taranok
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Postby Taranok » Mon Feb 20, 2012 11:33 pm

Yeah, I know how attack_do() works, but I think when I tried the first time I left something out so it didn't work.

I guess I'll have to up the priority on psionic storm.
EDIT: turns out I never put it back in after I took it out awhile ago.

Hopefully IF I have time I'll upload one by Thursday or something./rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' />

Thanks for support.

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