Well, that's not a bad start; produces units pretty consistently.
Upgrades need to be a lot sooner, maybe 7 minutes into the game. Otherwise there's no way the Protoss can stay competitive against Zerg. Maybe at least 2 forges.
Early game has the problem of building too many infrastructure. 1 base can't really support 4 gateways, but I saw like 6 before it took an expo. It was also teching and building many other buildings and as a result had not enough units. Cannons in base can help, but that doesn't need to be a priority.
AI can do better with more dragoons. They usually need some kind of range units or they have a lot of trouble vs most zerg units.
Finally, it should attack before the 10 minute mark, or else most zerg opponents will get out of control.
As for defending against air, that can be something to be gradually worked out. It's not easy at all with P AI.
TaranokAI v1.71 (P) Updated: 1/6/13
- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
- Taranok
- Posts: 256
- Joined: Tue Sep 07, 2010 9:41 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
v1.03 is up!
Gets upgrades much faster, starts upgrades at 7 minute mark. Also turns out in one of my test scripts it really helps to get the assimilator early at the nat.
v1.02 was a complete failure as I noticed from the replays. I had to go back and fix a few things.
Hopefully 1.03 is the way to go. Changes are on the top post.
Gets upgrades much faster, starts upgrades at 7 minute mark. Also turns out in one of my test scripts it really helps to get the assimilator early at the nat.
v1.02 was a complete failure as I noticed from the replays. I had to go back and fix a few things.
Hopefully 1.03 is the way to go. Changes are on the top post.
- JH24
- Posts: 323
- Joined: Sat Mar 14, 2009 6:25 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Here is a replay (1 vs 2) played on Luna the Final.
I lost this game in the end when I ran out of resources. (But the AI would have won anyway.
) The AI expanded well, build up quickly and upgraded really fast. But I noticed that neither of the AI's attacked me, they only started to move when I launched the first attack.
It's very possible this was caused because of the map itself, and sometimes two AI's at the same time seem to hold each other back a bit, as if they're waiting for each other.
[attachment=2923:Taranok1.4LunatheFinal.rep]
I lost this game in the end when I ran out of resources. (But the AI would have won anyway.

It's very possible this was caused because of the map itself, and sometimes two AI's at the same time seem to hold each other back a bit, as if they're waiting for each other.
[attachment=2923:Taranok1.4LunatheFinal.rep]
- JH24
- Posts: 323
- Joined: Sat Mar 14, 2009 6:25 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
I'm glad to hear you're still working on your AI. And don't be too hard on yourself. Your AI was very strong and did a great job with upgrading and building units. I lost to it several times and I loved how many different units it used. (Especially with the Dark Archon, I love seeing Protoss AI's with Dark Archons.
)
When you start working on a new AI, please don't discard everything from your old AI. Keep the things you like, and try to work them into your new AI. Also, try to keep it simple in the beginning, let it only do zealots/dragoons, balanced expanding and creating steady income. When you're happy with that, you can add a new block to it with every version and if it doesn't work, you can easily take a step back.
If you're having a good working basic version of your AI, adding changes to it will be so much easier and more fun.
Good Luck.
And if you have any questions, just let us know. 

When you start working on a new AI, please don't discard everything from your old AI. Keep the things you like, and try to work them into your new AI. Also, try to keep it simple in the beginning, let it only do zealots/dragoons, balanced expanding and creating steady income. When you're happy with that, you can add a new block to it with every version and if it doesn't work, you can easily take a step back.
If you're having a good working basic version of your AI, adding changes to it will be so much easier and more fun.
Good Luck.


- Archon_Wing
- Posts: 903
- Joined: Wed Jul 25, 2007 11:22 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Mm, upgrades were better, and unit combo is better but could still come sooner. I think it's best to go one forge at a time and do it over time.
And yea, it didn't seem to want to attack for a while.
1 thing I noticed that you use very high numbers for defenseuse. Normally it's like defenseuse_gg (1, dragoon). I never figured out what higher numbers do, but it can cause issues.
And yea, it didn't seem to want to attack for a while.
1 thing I noticed that you use very high numbers for defenseuse. Normally it's like defenseuse_gg (1, dragoon). I never figured out what higher numbers do, but it can cause issues.
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Who is online
Users browsing this forum: No registered users and 1 guest