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yggdrasil
Posts: 27
Joined: Wed Jan 06, 2010 11:28 pm
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Postby yggdrasil » Fri May 13, 2011 5:16 pm

Gjob on figuring out the UMS AI issues :)

something to report:
CPU Beleaguers aren't using siege mode in the UMS games I've played. They siege up in Melee, but not in UMS.

I'm seeing lots of Mordekaine's Goo (ensnare) now in UMS that I didn't ever see in melee?
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Hercanic
Posts: 39
Joined: Sat Sep 27, 2008 6:42 am
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Postby Hercanic » Sat May 14, 2011 2:53 pm

Here's a replay of me beating the AI in a 3-player FFA.
yggdrasil
Posts: 27
Joined: Wed Jan 06, 2010 11:28 pm
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Postby yggdrasil » Sun May 15, 2011 3:20 am

That must be the demo that was released? /blink.gif' class='bbc_emoticon' alt=':blink:' /> I don't think I had discovered the site yet so don't have that version to check out replay. current version isn't hidden, but not advertised or listed anywhere. It has appeared now and then on the shoutbox:

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Hercanic
Posts: 39
Joined: Sat Sep 27, 2008 6:42 am
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Postby Hercanic » Sun May 15, 2011 4:26 pm

Thanks for the link! Whew, Baja definately added a lot more!
Jordi
Posts: 8
Joined: Mon Nov 29, 2010 5:44 pm
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Postby Jordi » Tue May 17, 2011 3:31 pm

Peabody
Posts: 2
Joined: Wed May 18, 2011 7:55 pm
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Postby Peabody » Wed May 18, 2011 8:23 pm

Heyo! I stumbled on this mod after chasing your . I am shocked to see you have been a TL.net member since 2004 with less than 250 posts? Not much to say? :lol:

I haven't played many mods, but absolutely love Baldur's Gate and had to check this out. Rummaging around searching and searching for the download link was a game in itself!

I wasn't expecting much with this mod, but was blown away with how clean and polished everything is. I love all the references to BGate. The familiar sounds and spells brought back some good memories. First couple of play thrus were very confusing and almost deleted from computer after losing and losing. Now I am loving it on the #1 AI choice and hope to graduate to the #2 difficulty. The computer is such a little bitch with all the little cheezeball spells constantly messin with you. I hope you finish this "Den of stinkin evil!" :D

I have a logic problem to report :cool:
If you spend all your initial gas on buildings other than an altar (say a Wanderer chamber + rax + new vault) you won't have enough to build the Altar (250 gas) which is needed in order to build a compactor to harvest gas. The income at end of cycle doesn't include any gas either looks like. So basically you're stuck!

Also what is up with that one invincible wanderer?
Undermind3k
Posts: 18
Joined: Sun Jan 23, 2011 8:28 am
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Postby Undermind3k » Thu May 19, 2011 7:41 pm

Undermind3k
Posts: 18
Joined: Sun Jan 23, 2011 8:28 am
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Postby Undermind3k » Thu May 19, 2011 7:48 pm

I love the new UMS computer stomp maps! Computer is all up in yo face and the new transendant choices are much better now.

Watchkeepers might be a bit OP vs. the computer but i wouldn't prob stand a chance without them.

Let's play some more games soon. I got some cheesy tactics wanna try out vs some unsuspecting victims :P

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