

bajadulce wrote:A new trigger system replaces all the waits with deathcounts instead
Trigger("All players"){
Conditions:
Deaths("Current Player", "Mineral Field (Type 3)", At most, 0);
Accumulate("Current Player", At most, 0, ore and gas);
Actions:
Wait(500);
Kill Unit("Current Player", "Terran Science Facility");
Set Resources("Current Player", Set To, 2000, ore);
Set Resources("Current Player", Set To, 1000, gas);
Set Deaths("Current Player", "Mineral Field (Type 2)", Set To, 1);
Set Deaths("Current Player", "Mineral Field (Type 3)", Set To, 1);
Comment("Initiate resources and remove restrictions Player has selected a race and is human");
}
It looks like you missed one?
any chance to post your iscript somewhere? i am very interstesd seeing how some work.