


I recently dusted off the cobwebs of this project and played a game. Funny how a long absent from something can be such an eyeopener. I see now that I tried to be too cute w/ this mod and made things a bit too complicated to the point of being distracting. Mesk had it right when he noted that standard RTS resource system (Scraft, Wcraft, AOE, C&C, etc) was damn near perfect and hard to improve on.
While some of the supplemental resource ideas can remain, I believe the mod might be more "fun" if it didn't stray so far off the general path in terms of income generation.
The UMS idea, with all its bells and whistles, is definitely totally unique to these traditional mods in general (not many UMS mods), it too is somewhat distracting. Maybe the UMS maps should simply be additional material rather than the main line of play.
I'm not intending on rebuilding this mod, but I feel it could use that final cleanup/editing necessary to be called "finished".