Spell creation tutorial?

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Posts: 51
Joined: Mon Nov 30, 2009 8:47 pm

Postby Derqua » Thu Jan 21, 2010 8:14 pm

That is a new new palette I designed from scratch.
It was made with a theme in mind.
The colors don't mach any other color in any palette.
This is what it decompiles to:
I don't think that anybody took a look at the different one.
The Watcher
Posts: 14
Joined: Wed Jan 13, 2010 8:33 pm

Postby The Watcher » Sat Jan 23, 2010 3:58 am

Let's skip this wireframe issue for now until a detailed explanation/guide can be made for the wiki.

Agreed. Wireframes aren't really that important right now anyway. Moving on, is the method for editing portraits the same as the one used for editing sprites (except smk to bmp)? I have one portrait that I just want to make some color edits to.

Also, is my idea for the instakill custom ability as simple as applying orders to a vacant ability slot? If so, that shouldn't be too hard to figure out; I'll just need to study the library and figure out which does what. I have another idea for a similar ability, but it's ranged and cost energy. Same deal?

I'll just experiment with it more and read Iskatumesk's article about it on CC. I've been meaning to read through the whole thing, but free time has been in short supply recently. It seems like it should be a simple procedure, but I'm just not saving it right I guess. I should be able to figure this one out.

After these items, I'll be pretty much done learning the techniques I'll need to know for my campaign! Thanks so much for helping me out, guys! I really appreciate it!
The Watcher
Posts: 14
Joined: Wed Jan 13, 2010 8:33 pm

Postby The Watcher » Mon Jan 25, 2010 11:22 pm

Haven't had much time to work on the project recently. What little I was able to do was just fleshing out the map itself. Did a bit of experimenting with voice work today as well.

Oh, unused tech slots can't be used by units? That's a bummer. Oh well. I thought this might happen. Looks like the queen has been kicked out of the unit roster for zerg. Not that big of a deal. Zerg isn't a playable race in my campaign and they are very limited as an enemy. Non-hero ghosts are being removed as well, so, if it's possible, the Nuclear Strike slot can be salvaged as well.

I didn't play with iscripts at all either over the weekend. My guess is that you are right and I'm probably just saving it wrong or something. I'll have to experiment with that this week and see what happens.
Posts: 19
Joined: Fri Jun 05, 2009 7:21 pm

Postby TassadarZeratul » Sat Jan 30, 2010 12:56 am

TZ's back from his unannounced hiatus. I managed to get myself in the hospital and sort of forgot about modding after that. Anyway, I can help you with any new spells if you want. If you want me to make you a custom spell, PM me all information about the spell and the current version of the mod.

Btw, baja, if you still want my help with PEAI, throw me a PM. I think I've finally beaten my lack of motivation, as evidenced by my finishing two UMS maps and almost finishing a third before abandoning it because of a stupid glitch outside of my control. (None have been released because it would embarrass me to release them - They aren't any fun at all because of bad design/stuff beyond my control.)

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