ZAPOC 7.4 + Mighty Crusader 1.5 (Top post)

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IskatuMesk
Posts: 329
Joined: Wed May 16, 2007 5:57 pm

Postby IskatuMesk » Fri Jan 08, 2010 8:24 pm

I tested the protoss against Skynet. They very, very barely won through DT abuse. The terrans blew up about half the protoss base early in and this totally broke their AI, causing them to softlock repeatedly and rarely go past 50 supply. Every now and then a few carriers and a sputter of dts would get out and slowly destroy the terran base, eventually killing the main CC and crippling them. The death was agonizing and wretched.

I ran a test against ZAPOC and I stopped at about the hour and a half/ two hour mark. It seems as though the protoss might be able to stalemate ZAPOC as the zerg could not deal enough damage to the protoss base to kill them. The protoss did very minor damage to the zerg base before they hit critical mass which was a bit slower and later than usual, but after that had a hard time penetrating the zerg's sheer unit count.

They do reasonably well. Not that good, but reasonable.
yggdrasil
Posts: 27
Joined: Wed Jan 06, 2010 11:28 pm

Postby yggdrasil » Sun Feb 14, 2010 5:46 am

I played a few games with the BWAILauncher and didn't stand a chance in hell. I then ended up watching some AI vs AI reps and had a good time. :D
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Archon_Wing
Posts: 903
Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Sun Feb 14, 2010 11:04 am

Yea, the extreme scripts weren't meant for human play; you'll probably need some kind of ally on your side, preferably another extreme script to buy you some time.
IskatuMesk
Posts: 329
Joined: Wed May 16, 2007 5:57 pm

Postby IskatuMesk » Mon Feb 15, 2010 2:24 am

Sure, they're meant for human play.

I mean that.

But you'll need 6-7 players.

Scorpy's AI, Requiem, and all other incarnations of the projects were always built to be played by people - but I never, ever held back in making them as vicious as I possibly could.
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Archon_Wing
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Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Mon Feb 15, 2010 3:35 am

Ah yes, I meant more like 1v1; but you'll definitely need some form of an ally, lol.
IskatuMesk
Posts: 329
Joined: Wed May 16, 2007 5:57 pm

Postby IskatuMesk » Mon Feb 15, 2010 8:39 pm

I dunno, I'd love to see how Jaedong or Flash could handle one of these guys. If only I had Korean connections, I could set up something like Battle.net Attack, but with hilariously ridiculous AI.
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Archon_Wing
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Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Mon Feb 15, 2010 9:43 pm

I suppose they'll beat any AI by spamming the game with so many actions that the AI softlocks. :P
Equalizer
Posts: 83
Joined: Wed Sep 23, 2009 3:49 am

Postby Equalizer » Tue Feb 16, 2010 7:13 am

I was finally able to beat ZAPOC...
with 6 of my Accel T backing me up. :P

I put the the replay and an exe that runs the scripts needed to watch it the zip file.

[attachment=2704:extremeZergDown_.zip]
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Archon_Wing
Posts: 903
Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Wed Feb 17, 2010 3:13 am

Image

Lol, despite all the abuse, ZAPOC put up a firm fight. I'm surprised the scripts didn't break totally since there would be tons of multirun clashing. :)

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