BWAI Launcher Support/Bug Report

Help - Resources - AI Scripting - Grafting - Plugins - Modding Projects
User avatar
poiuy_qwert
Posts: 548
Joined: Sun Jan 13, 2008 2:14 am

Postby poiuy_qwert » Fri Oct 29, 2010 2:31 pm

Thanks, and no problem. Its my pleasure to showcase the hard work that you and others put into your scripts, especially since BWAILauncher has become my most downloaded program ever, having been downloaded exactly 11324 times from Nov 16 2009 to today (its almost BWAILaunchers birthday! Now I wan't to make sure it gets out before the 16th :P).

Edit: Oh, I also forgot to mention in my last post that while I went through and added the scripts version numbers to the filename, I also made sure they all had their "#if DEBUG" preprocessors (there were quite a lot without them without it).
User avatar
Myk
Posts: 255
Joined: Sat Jun 13, 2009 12:56 pm

Postby Myk » Sun Oct 31, 2010 3:54 am

If an AI gets updated, should the new and old versions be included?

Do you think it would be worth having a separate package file download? It's like 1.3 MB zipped compared to downloading the whole thing at 5 MB.

That UI sure looks a lot slicker in OSX. Hah
User avatar
poiuy_qwert
Posts: 548
Joined: Sun Jan 13, 2008 2:14 am

Postby poiuy_qwert » Sun Oct 31, 2010 9:16 pm

[quote name='Myk' post='9787' date='Oct 30 2010, 11:54 PM']If an AI gets updated, should the new and old versions be included?[/quote]
Its up to you guys.

[quote name='Myk' post='9787' date='Oct 30 2010, 11:54 PM']Do you think it would be worth having a separate package file download? It's like 1.3 MB zipped compared to downloading the whole thing at 5 MB.[/quote]
I don't think so personally.

[quote name='Myk' post='9787' date='Oct 30 2010, 11:54 PM']That UI sure looks a lot slicker in OSX. Hah[/quote]
A little, but its not as stable/perfect as it is on windows.
User avatar
poiuy_qwert
Posts: 548
Joined: Sun Jan 13, 2008 2:14 am

Postby poiuy_qwert » Wed Nov 17, 2010 2:52 am

Happy Birthday!
BWAILauncher turned 1 today, and to celebrate the occasion I'd like to release the new version!

Download:
BWAILauncher v1.3 (5.3MB)

Changes:
  • Added new multiplayer compatible Entropyze! (thanks for the ideas EdFishy)
  • Added new code to handle resizing better (the script lists are now more important than the info box)
  • Added script versions to filenames (to help prevent desyncs from the new multiplayer Entropyze!)
  • Added "#if DEBUG" preprocessor to all scripts that didn't have it
  • Cleaned up packages, their settings files, and misc. files that leaked into the package
  • Fixed path bug in package settings
  • Fixed target EXE setting in options
Image
User avatar
Myk
Posts: 255
Joined: Sat Jun 13, 2009 12:56 pm

Postby Myk » Wed Dec 22, 2010 7:09 pm

"Uncheck All" seems to only work if I use "Check All" first, but only after switching to a different AI package, without checking or unchecking anything manually.
User avatar
poiuy_qwert
Posts: 548
Joined: Sun Jan 13, 2008 2:14 am

Postby poiuy_qwert » Wed Dec 22, 2010 11:59 pm

Weird. At least its not a show stopper.
User avatar
Myk
Posts: 255
Joined: Sat Jun 13, 2009 12:56 pm

Postby Myk » Wed Jan 12, 2011 10:52 am

Is the launcher supposed to play the highlighted scripts or the check-selected ones? That seemed really confusing until I figured it out.
User avatar
poiuy_qwert
Posts: 548
Joined: Sun Jan 13, 2008 2:14 am

Postby poiuy_qwert » Wed Jan 12, 2011 9:45 pm

The highlighted scripts are used if Entropyze is not selected for that race. If you select Entropyze for a race it will choose a script randomly from that races checked scripts. Definitely not the easiest thing to realize.

Return to “StarCraft Modding”

Who is online

Users browsing this forum: No registered users and 1 guest