Accel_T v1.52 by Equalizer

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Equalizer
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Joined: Wed Sep 23, 2009 3:49 am

Postby Equalizer » Fri Feb 19, 2010 5:48 am

Here's a txt of Accel_T v1.52 with the unsued stuff removed.

[attachment=2714:Accel_T_v1.52c.txt]

Regarding the replay:

Maybe I should put only the first 2 supplies as build orders and have farms timing take it from there.

The other terran's expand looks a bit late.

At least they kept trying to expand this time though. :P

Hmm also looks like it might need more turrets since it places them so badly...
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Archon_Wing
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Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Fri Feb 19, 2010 6:24 am

Thanks I'll stick that into Entropy III and updating the launcher; I'll leave the BWAI Launcher 1.52 file the same for now until you update as the problem is particular to Entropy 3. I'll also have to add 1.5x to the database.

As for depots, farms_timing does a pretty good job. I usually only specify the very first depot, usually I call it shortly after a marine starts building. The problem with building more than 1 depot and using farms_timing is that the comp will still build depots in advance and the ones you tell it to directly build.

Yea, an extra turret or two could help.
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Archon_Wing
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Postby Archon_Wing » Fri Mar 12, 2010 5:44 am

Ahh, sc2 script invasion! :P

So after seeing Racine's Rebels topic on Tl.net, I think it might be a good idea to also have a cheating version of this script; would be pretty deadly 1v1
Equalizer
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Postby Equalizer » Sat Mar 13, 2010 5:32 pm

If I have time I'll consider working on improving a cheating version, but recently I've been very busy.

Since it could be a while here's what is essentially just a cheating version of Accel T v1.52.
[attachment=2747:Power_T.txt]

Despite the fact it wasn't designed to be a cheating AI the script format allows it to make reasonably good use of the additional resources so it should be significantly harder to beat than the non-cheating version.
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Archon_Wing
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Postby Archon_Wing » Mon Mar 15, 2010 4:19 am

Yep, that's very impressive. It does look a lot harder than most of the other ones in Racine's Rebels.
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Taranok
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Postby Taranok » Sat Jul 07, 2012 2:25 am

your AI crashed once in the TvZ rep for BWAIWARV. on ground zero vs Avance, Well, I think it was yours.
Equalizer
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Postby Equalizer » Sat Jul 07, 2012 2:56 am

[quote name='Taranok' date='06 July 2012 - 07:25 PM' timestamp='1341627903' post='10955']
your AI crashed once in the TvZ rep for BWAIWARV. on ground zero vs Avance, Well, I think it was yours.
[/quote]

I don't seem to be able to reproduce a crash running Accel T v1.52 vs Avance Z v1 on TvZ B ) GroundZero.rep

At what time did it occur?
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Taranok
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Joined: Tue Sep 07, 2010 9:41 pm

Postby Taranok » Sat Jul 07, 2012 2:58 am

[quote name='Equalizer' date='06 July 2012 - 09:56 PM' timestamp='1341629779' post='10956']
[quote name='Taranok' date='06 July 2012 - 07:25 PM' timestamp='1341627903' post='10955']
your AI crashed once in the TvZ rep for BWAIWARV. on ground zero vs Avance, Well, I think it was yours.
[/quote]

I don't seem to be able to reproduce a crash running Accel T v1.52 vs Avance Z v1 on TvZ B ) GroundZero.rep

At what time did it occur?
[/quote]

you have melee.trg in?

It occurs right when T is launching the attack (after it groups together and prepares). I'll give a time later, if I have time.
Equalizer
Posts: 83
Joined: Wed Sep 23, 2009 3:49 am

Postby Equalizer » Sat Jul 07, 2012 3:10 am

[quote name='Taranok' date='06 July 2012 - 07:58 PM' timestamp='1341629939' post='10957']
you have melee.trg in?

It occurs right when T is launching the attack (after it groups together and prepares). I'll give a time later, if I have time.
[/quote]

Yes I've added melee.trg
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Taranok
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Postby Taranok » Sat Jul 07, 2012 3:55 am

Right at 15:02. T is slowly heading towards 9 o'clock of Z's but keeps getting interrupted by a few units of Z's streaming on down. And then the game suddenly freezes. It doesn't give an error, but Starcraft becomes nonresponsive. Likely a looping error? (ex: loop that loops too fast).

[s]I'll use PyAI to debug, see if there is anything I can find.[/s]EDIT:

I wasn't able to find out much. The last text displayed is on requenetechBattlecuiser (line 1044(of debug)). [s]Maybe that loop is repeating?[/s]That doesn't seem to be the problem either. /mellow.gif' class='bbc_emoticon' alt=':mellow:' />

Anyway, when you watch who wins?

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