Posted: Tue Aug 18, 2009 7:51 pm
Sorry, been busy as of late and didn't get enough time to check up. Now I do.
I've looked over your posts, and attempted to revise my script.
Heres the result-
CODE# stat_txt.tbl entry 1344: Zerg Expansion Custom Level<0>
ZMCx(1344, 111, aiscript):
start_town()
transports_off()
farms_notiming()
define_max(20, Zerg Defiler)
define_max(70, Zerg Drone)
define_max(100, Zerg Zergling)
define_max(20, Zerg Overlord)
define_max(40, Zerg Hydralisk)
define_max(16, Zerg Ultralisk)
build(1, Zerg Hatchery, 80)
build(4, Zerg Drone, 40)
multirun(dronebuild)
wait(100)
multirun(moneyloop)
wait(300)
attack_add(4, Zerg Zergling)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
multirun(ZMCx 0005)
wait(200)
attack_add(14, Zerg Zergling)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
build(2, Zerg Hatchery, 80)
build(1, Zerg Evolution Chamber, 80)
upgrade(1, Ventral Sacs, 70)
multirun(ZMCx 0005)
build(2, Zerg Evolution Chamber, 80)
train(1, Zerg Zergling)
build(1, Zerg Overlord, 40)
train(1, Zerg Zergling)
train(1, Zerg Ultralisk)
multirun(ZMCx 0001)
build(3, Zerg Hatchery, 80)
attack_add(18, Zerg Zergling)
attack_add(1, Zerg Defiler)
attack_add(6, Zerg Hydralisk)
build(1, Zerg Overlord, 40)
multirun(ZMCx 0005)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
multirun(ZMCx 0002)
build(4, Zerg Hatchery, 80)
expand(1, ZMCx 0000)
wait(400)
attack_add(20, Zerg Zergling)
attack_add(2, Zerg Defiler)
attack_add(10, Zerg Hydralisk)
attack_add(2, Zerg Ultralisk)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
multirun(ZMCx 0005)
train(1, Zerg Zergling)
build(1, Zerg Overlord, 40)
build(1, Zerg Overlord, 40)
train(1, Zerg Zergling)
train(1, Zerg Ultralisk)
multirun(ZMCx 0003)
defensebuild_gg(1, Zerg Zergling)
build(1, Zerg Overlord, 40)
build(5, Zerg Hatchery, 80)
expand(2, ZMCx 0000)
multirun(ZMCx 0005)
wait(300)
attack_add(24, Zerg Zergling)
attack_add(2, Zerg Defiler)
attack_add(16, Zerg Hydralisk)
attack_add(4, Zerg Ultralisk)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
train(1, Zerg Zergling)
train(1, Zerg Hydralisk)
train(1, Zerg Ultralisk)
build(1, Zerg Overlord, 40)
multirun(ZMCx 0004)
expand(3, ZMCx 0000)
multirun(ZMCx 0005)
wait(100)
attack_add(28, Zerg Hydralisk)
attack_add(4, Zerg Ultralisk)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
build(1, Zerg Overlord, 40)
train(1, Zerg Zergling)
train(1, Zerg Hydralisk)
upgrade(2, Zerg Carapace, 70)
train(1, Zerg Zergling)
train(1, Zerg Ultralisk)
wait(300)
attack_add(38, Zerg Zergling)
attack_add(3, Zerg Defiler)
attack_add(22, Zerg Hydralisk)
attack_add(6, Zerg Ultralisk)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
multirun(ZMCx 0005)
build(1, Zerg Overlord, 40)
expand(4, ZMCx 0000)
wait(200)
attack_add(48, Zerg Zergling)
attack_add(8, Zerg Ultralisk)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
train(1, Zerg Zergling)
train(1, Zerg Hydralisk)
train(1, Zerg Zergling)
train(1, Zerg Ultralisk)
build(1, Zerg Overlord, 40)
wait(150)
attack_add(18, Zerg Zergling)
attack_add(16, Zerg Hydralisk)
attack_add(10, Zerg Ultralisk)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
train(1, Zerg Zergling)
train(1, Zerg Hydralisk)
train(1, Zerg Zergling)
train(1, Zerg Ultralisk)
build(1, Zerg Overlord, 40)
upgrade(3, Zerg Carapace, 70)
multirun(ZMCx 0005)
wait(200)
--block1--
attack_add(48, Zerg Zergling)
attack_add(5, Zerg Defiler)
attack_add(26, Zerg Hydralisk)
attack_add(8, Zerg Ultralisk)
attack_prepare()
attack_do()
attack_clear()
clear_combatdata()
expand(5, ZMCx 0000)
build(1, Zerg Overlord, 40)
clear_combatdata()
defensebuild_gg(1, Zerg Zergling)
defensebuild_gg(1, Zerg Hydralisk)
wait(500)
goto(block1)
--ZMCx 0000--
start_town()
build(1, Zerg Hatchery, 80)
wait_build(1, Zerg Hatchery)
build(1, Zerg Overlord, 40)
build(1, Zerg Drone, 40)
build(2, Zerg Drone, 40)
build(3, Zerg Drone, 40)
defensebuild_gg(1, Zerg Zergling)
build(4, Zerg Drone, 40)
build(5, Zerg Drone, 40)
build(6, Zerg Drone, 40)
multirun(ZMCx 0005)
place_guard(Zerg Ultralisk, 1)
stop()
--ZMCx 0001--
upgrade(1, Zerg Missile Attacks, 70)
wait(900)
upgrade(1, Zerg Melee Attacks, 70)
stop()
--ZMCx 0002--
train(4, Zerg Zergling)
upgrade(2, Zerg Melee Attacks, 70)
wait(900)
upgrade(2, Zerg Missile Attacks, 70)
stop()
--ZMCx 0003--
train(1, Zerg Zergling)
train(1, Zerg Ultralisk)
upgrade(1, Chitinous Plating, 70)
wait(500)
upgrade(1, Anabolic Synthesis, 70)
upgrade(1, Zerg Carapace, 70)
stop()
--ZMCx 0004--
train(1, Zerg Hydralisk)
train(1, Zerg Defiler)
upgrade(3, Zerg Missile Attacks, 70)
upgrade(3, Zerg Melee Attacks, 70)
stop()
--moneyloop--
give_money()
wait(100)
goto(moneyloop)
--ZMCx 0005--
build(1, Zerg Creep Colony, 80)
wait_build(1, Zerg Creep Colony)
build(1, Zerg Sunken Colony, 80)
wait_build(1, Zerg Sunken Colony)
build(2, Zerg Creep Colony, 80)
wait_build(2, Zerg Creep Colony)
build(2, Zerg Sunken Colony, 80)
wait_build(2, Zerg Sunken Colony)
creep(1)
build(3, Zerg Creep Colony, 80)
wait_build(3, Zerg Creep Colony)
build(3, Zerg Sunken Colony, 80)
wait_build(3, Zerg Sunken Colony)
build(4, Zerg Creep Colony, 80)
wait_build(4, Zerg Creep Colony)
build(1, Zerg Spore Colony, 80)
wait_build(1, Zerg Spore Colony)
stop()
--dronebuild--
build(1, Zerg Drone, 40)
wait(50)
goto(dronebuild)
-I thought that maybe I'd put the drone morph into a multirun thingy, so it'd build a drone every few seconds.
-Zerg AI now ignores all other commands, and instead spams Hydralisks, will occasionally get a few zerglings and a creep colony.
-Crashes the game for some reason, don't know why or how.