Myk's AI 3.5

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Archon_Wing
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Postby Archon_Wing » Wed Dec 23, 2009 10:52 pm

Gj, I lost the first 2 tv2zs; first game got 5 pool so didn't bother saving that. :lol:
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Myk
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Postby Myk » Sat Dec 26, 2009 5:26 am

It looks like whichever one gets mutalisks seems broken. :(

Well, I think I'm done with those ones.

That's alrighty, though. Rebuild time!

Nice playing as always AW! You sure make it look easy to tear down 2 of these at once.
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Myk
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Postby Myk » Mon Dec 28, 2009 3:10 am

Hey guys, I've got a new Zerg AI here. It resembles my old lurker/ling script that eventually gets defilers and ultralisks.

What differentiates this new script from the old ones is that the new one uses a lot of resource based triggers for buildings, upgrades and some other things, heavily inspired by Equalizer's work on his Terran scripts!

So check it out and let me know if you think it's any good or whatever. :)
:)
[attachment=2428:AccelZerg.txt]
For laughs, check this and AccelT v0.8 on Byzantium for a nice bloody fight!
Equalizer
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Postby Equalizer » Mon Dec 28, 2009 4:36 am

Very nice! Looks like I am going to have to do something with my Terran AI to counter defilers better.

I really like how it transitions from lurkers to ultras and defilers. This is the first zerg script I've seen where the AI uses dark swarm effectivly and it seems to make it much better not just at attack but at defense as well.

The spore colonies also seem to help as well since with some zerg AIs I remember the Terran having a battlecruiser sitting over the zerg's expansion picking off drones.
Some hydras might also be useful to help stop air but since terran typicly doesn't make air I don't know if it would be worth while.

You might be able to get it to build more zerglings since it seemed to stock pile minerals since defilers and ultras are so gas intensive
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Myk
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Postby Myk » Mon Dec 28, 2009 7:11 am

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Archon_Wing
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Postby Archon_Wing » Tue Dec 29, 2009 11:02 am

Wow, that's really sick. By the time the first comp was defeated, the other one took like 4 bases and more and built a huge army. I pretty much got ran over, and would have lost had I not resorted to this cheap trick. :lol:

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Myk
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Postby Myk » Tue Dec 29, 2009 9:06 pm

thnx baja. It's always nice to have reps of ppl playing your own projects.

It's getting pretty tough to try making this thing fight against so many really different T scripts. From one extreme, Raynor T 1.2's 4 Barracks rush of doom to Unleaded T's timing rushes to Equalizer's AccelDefaultT's mass of Siege Tanks and even Battlecruisers, there's some really tough competition and scripts to measure by.

Reaching a point where It can hold off those scripts sometimes as well as still have enough defense and offense to challenge a human player is sort of my goal with these non-cheating scripts.

...Gonna watch AW's replay now and edit this post when I get done!

And watched!

You did a pretty nice job pounding the first Zerg apart. It was just a little too slow getting to Hive for whatever reason, but that's alright. The other one did some massive expanding and built a huge army of Ultralisks. Not all of the Dark Swarms were badly placed, so that's cool to see in action.

It seems to have broke because it had nothing to attack air units with.

It looks like I need to add:
Scourge/Spire
More Zerglings
Plague
Maybe Drop/Speed for Overlords, too.

Battlecruisers are always cool to see.

Do you think this one is stronger or weaker than the Zerg in the 3.5 pack?
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Archon_Wing
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Postby Archon_Wing » Tue Dec 29, 2009 10:32 pm

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Myk
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Postby Myk » Sun Jan 10, 2010 9:48 am

Hey dudes, I haven't gotten an update here in a little while, so here's one!
This is what I've been working on - only TvZ is supported currently, but I'm trying to get a good vT&vP section in there next:
[attachment=2549:Myk_Template_T01.txt]

Cooked down and delivered simply, this is me warping AccelDefaultT into a pretty straightforward TvZ machine.

So check it out, slip it into BWAI Launcher play against it or watch the replays or just sit there. I'm [s]not[/s] forcing you to play!

Here's something else I cooked up for the BWAIWar:

WarTerran 1.0

[attachment=2552:Myk_T1.0.txt]

This is basically done. I just need a TvP section and then I'll grind out the ai v. ai results.

The basics of this is designed around a "Sparks Terran" rush, which seeks to break a sunken wall before Zerg has proper units to defend(Mutalisks or Lurkers). After the initial attack the Terran will keep attacking until victory... or sometimes defeat.

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