AI Replay Database and Replay Maker Guide

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Archon_Wing
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Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Thu Oct 08, 2009 12:35 am

Out of sheer boredom, I'd like to request more replays. Different spots on the same maps, or just any other random kooky map or situation you want would be fine too.

More reps on python would be kinda cool too. Since the AI works ok on it.
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Archon_Wing
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Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Thu Oct 08, 2009 8:33 pm

I updated the map pack (link on 1st page) to contain the mirrors on destination and also a few more python reps.
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Myk
Posts: 252
Joined: Sat Jun 13, 2009 12:56 pm

Postby Myk » Fri Oct 09, 2009 10:02 am

Here's some new ones:
[attachment=2050:newreplays.zip]

I recorded PvZ, TvZ and TvP on these maps:
Acro
Asgard
Fantasy II
Geometry
Judgement Day
MatchPoint
Roadrunner
Silver Wing
Ride of Valkyries

Plan: Test AI matchups and figure out which maps totally suck and which ones are decent and worth putting into the big replay pack, if any.
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Archon_Wing
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Postby Archon_Wing » Thu Oct 15, 2009 7:37 pm

Updated map pack with Myk's reps and island map Parallel Lines. Some of them may be bad for AI, so please test.
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Archon_Wing
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Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Mon Dec 21, 2009 10:42 pm

A few notes.

The following reps aren't very good at detailing AI performance. I'm just gonna keep them in for the curious but the AI seems to have hard trouble working on them.

TvZ Python-- Zerg expands towards the terran which leads to disaster. Also for some reason it has a hard time defending its natural. It seems to think the island is a possible entrance... I recommend using the 2nd tvz python replay in the pack

All python replays have issues where the AIs seem to softlock; most likely involving the island. Jh24 once reported a crash on the island. If your script has an issue exclusive to those reps, I wouldn't worry too much about it

Heartbreak Ridge-- Player at 3 expands towards the middle, which is bad. Defense placement extremely bad.

Tenago-- Unable to defend natural, because enemy units can easily bypass up the ramp. Mostly a disaster for zerg.

Silver Wing-- No problems with it, but the map is now called Fighting Spirit, FYI

Acro-- Does not handle mineral onlys well

These maps are usually best for testing:
Tau Cross

Colosseum
Match Point
Destination
Fighting Spirit (Silver Wing)
Byzantium
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JH24
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Joined: Sat Mar 14, 2009 6:25 pm

Postby JH24 » Tue Dec 22, 2009 12:13 pm

Thanks for the information, Archon_Wing. :) I'll keep this in mind.


Ride of Valkyries is one of my other favorite maps. For some reason the AI's always seem to give it a little "extra" when playing on that map. I love seeing the AI's clash there.
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Taranok
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Joined: Tue Sep 07, 2010 9:41 pm

Postby Taranok » Fri Jan 13, 2012 9:58 am

Can you use melee.trg with BWAI Launcher?
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Archon_Wing
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Joined: Wed Jul 25, 2007 11:22 pm

Postby Archon_Wing » Mon Jan 16, 2012 2:07 pm

Yea, just have it target the exe that has the melee.trg

However, the Entropy3.exe file that comes with BWAIlauncher should already have the melee.trg inside, so this isn't an issue if you want to record. (I posted this before BWAIlauncher was made) You should already be able to do it if you use the 01) Entropy folder.

Though you would need to load blank AIs, of course to make sure they do nothing.
For example...

Code: Select all

TMCx(1342, 101, aiscript):
   start_town()
   transports_off()
   farms_notiming()

#if DEBUG
   debug(null, Do nothing AI)
   --null--
#endif
   build(1, command_center, 150)
   wait_buildstart(1, command_center)

--herp-
wait(1000)
goto(herp)


Actually on second thought, it's still just better to run the blankai.exe :P But that link is broken >.>

I'd also like to say that Fighting Spirit is the best AI map.
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Taranok
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Postby Taranok » Tue Jan 17, 2012 6:56 am

Thanks.

Fighting Spirit is good except for sometimes it expands to the middle as its 4th, that might or might not be good.

Looking at some maps right now.

Some that look interesting:

Benzene, probably without backdoor neutral building
Circuit Breaker,
Odd-Eye 3
Judgement Day
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Myk
Posts: 252
Joined: Sat Jun 13, 2009 12:56 pm

Postby Myk » Tue Jan 17, 2012 8:58 am

[quote name='Taranok' date='16 January 2012 - 10:56 PM' timestamp='1326783409' post='10631']
Thanks.

Fighting Spirit is good except for sometimes it expands to the middle as its 4th, that might or might not be good.

Looking at some maps right now.

Some that look interesting:

Benzene, probably without backdoor neutral building
Circuit Breaker,
Odd-Eye 3
Judgement Day
[/quote]
Just remove the center minerals on Fighting Spirit.

I'd be great to have some really nice FS replays where the Zerg and Protoss can place their buildings right (forge first/sunken colonies).

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