Out of sheer boredom, I'd like to request more replays. Different spots on the same maps, or just any other random kooky map or situation you want would be fine too.
More reps on python would be kinda cool too. Since the AI works ok on it.
AI Replay Database and Replay Maker Guide
- Archon_Wing
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- Archon_Wing
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- Myk
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Here's some new ones:
[attachment=2050:newreplays.zip]
I recorded PvZ, TvZ and TvP on these maps:
Acro
Asgard
Fantasy II
Geometry
Judgement Day
MatchPoint
Roadrunner
Silver Wing
Ride of Valkyries
Plan: Test AI matchups and figure out which maps totally suck and which ones are decent and worth putting into the big replay pack, if any.
[attachment=2050:newreplays.zip]
I recorded PvZ, TvZ and TvP on these maps:
Acro
Asgard
Fantasy II
Geometry
Judgement Day
MatchPoint
Roadrunner
Silver Wing
Ride of Valkyries
Plan: Test AI matchups and figure out which maps totally suck and which ones are decent and worth putting into the big replay pack, if any.
- Archon_Wing
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- Archon_Wing
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A few notes.
The following reps aren't very good at detailing AI performance. I'm just gonna keep them in for the curious but the AI seems to have hard trouble working on them.
TvZ Python-- Zerg expands towards the terran which leads to disaster. Also for some reason it has a hard time defending its natural. It seems to think the island is a possible entrance... I recommend using the 2nd tvz python replay in the pack
All python replays have issues where the AIs seem to softlock; most likely involving the island. Jh24 once reported a crash on the island. If your script has an issue exclusive to those reps, I wouldn't worry too much about it
Heartbreak Ridge-- Player at 3 expands towards the middle, which is bad. Defense placement extremely bad.
Tenago-- Unable to defend natural, because enemy units can easily bypass up the ramp. Mostly a disaster for zerg.
Silver Wing-- No problems with it, but the map is now called Fighting Spirit, FYI
Acro-- Does not handle mineral onlys well
These maps are usually best for testing:
Tau Cross
Colosseum
Match Point
Destination
Fighting Spirit (Silver Wing)
Byzantium
The following reps aren't very good at detailing AI performance. I'm just gonna keep them in for the curious but the AI seems to have hard trouble working on them.
TvZ Python-- Zerg expands towards the terran which leads to disaster. Also for some reason it has a hard time defending its natural. It seems to think the island is a possible entrance... I recommend using the 2nd tvz python replay in the pack
All python replays have issues where the AIs seem to softlock; most likely involving the island. Jh24 once reported a crash on the island. If your script has an issue exclusive to those reps, I wouldn't worry too much about it
Heartbreak Ridge-- Player at 3 expands towards the middle, which is bad. Defense placement extremely bad.
Tenago-- Unable to defend natural, because enemy units can easily bypass up the ramp. Mostly a disaster for zerg.
Silver Wing-- No problems with it, but the map is now called Fighting Spirit, FYI
Acro-- Does not handle mineral onlys well
These maps are usually best for testing:
Tau Cross
Colosseum
Match Point
Destination
Fighting Spirit (Silver Wing)
Byzantium
- Archon_Wing
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- Myk
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[quote name='Taranok' date='16 January 2012 - 10:56 PM' timestamp='1326783409' post='10631']
Thanks.
Fighting Spirit is good except for sometimes it expands to the middle as its 4th, that might or might not be good.
Looking at some maps right now.
Some that look interesting:
Benzene, probably without backdoor neutral building
Circuit Breaker,
Odd-Eye 3
Judgement Day
[/quote]
Just remove the center minerals on Fighting Spirit.
I'd be great to have some really nice FS replays where the Zerg and Protoss can place their buildings right (forge first/sunken colonies).
Thanks.
Fighting Spirit is good except for sometimes it expands to the middle as its 4th, that might or might not be good.
Looking at some maps right now.
Some that look interesting:
Benzene, probably without backdoor neutral building
Circuit Breaker,
Odd-Eye 3
Judgement Day
[/quote]
Just remove the center minerals on Fighting Spirit.
I'd be great to have some really nice FS replays where the Zerg and Protoss can place their buildings right (forge first/sunken colonies).
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