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Posted: Mon Jul 13, 2009 11:13 pm
I got these to work! yeah
Now I just need the exe edit for cloak. Does anyone have and can they upload?
Posted: Tue Jul 14, 2009 8:57 pm
Oh. I thought it worked in 1.15? How about spidermines? I could use that one.
Posted: Mon Jul 20, 2009 8:25 pm
thankyou for the spidermines and the pm. I couldn't seem to get 1.15 cloak to work so yeah maybe it is broken.
How about the recall exe edits? I would like to add a teleport to my mod so I would need to be able to reverse recall. Maybe the timer as well.
Posted: Sat Jul 25, 2009 4:47 pm
Mirrored post from Modcrafters:
Alright, so I'm trying to update the scanner sweep 'unit created ID' exe edit, but I'm having some trouble. I downgraded to 1.15.1, opened cheat engine and went to the offset (00465360). I went up one line, copied it:
Code: Select all
0046535B - bf 45 fc 51 b9 - mov edi,b951fc45
upgraded to 1.16.1 and searched for it. I got no results. Am I doing something wrong?
Posted: Sat Jul 25, 2009 6:33 pm
Thanks a ton! Works great. Thanks
Posted: Fri Aug 28, 2009 4:36 pm
Nice and thnx. What are you using the scanner sweep for?
Posted: Sun Dec 27, 2009 7:15 am
ShadowFlare wrote:If a version is released with all of the non-working ones having been removed/disabled, I'd consider adding this data file to SCMLoader.
IIRC, PEAI.exe has all of the non-working ones disabled. Looks like the Tools section also has an unofficial 1.16.1FGraft with all of the non-working ones removed as well. We should just find the rest anyways! They seem easy enough.